Topics that have reached 100 pages.
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silent_
- Van De Graf
- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Wed Aug 13, 2014 2:57 pm
SuperYoshiRex64 wrote:and yes i will put some coins.
I was almost about to say that you should add some coins until you read my mind.
Anyway, that looks great! I love the nostalgic feel, I hope progress goes well.
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zlaker
- Birdo
- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed Aug 13, 2014 3:08 pm
I'd say Coins and BGOs if that's possible
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Mikepjr
- Dolphin
- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Aug 13, 2014 3:39 pm
h2643 wrote:SMB3 + SC4:
I think I should move moon up a bit, maybe.
More will come soon.
PFT!!! >_<
I was just working on a background like this.. lol...
No need wasting my time now *laughs*
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 13, 2014 3:42 pm
h2643 wrote:SMB3 + SC4:
I think I should move moon up a bit, maybe.
More will come soon.
It looks more like marble garden, AT NIGHT. XD
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zlaker
- Birdo
- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed Aug 13, 2014 4:15 pm
The last screens should have more BGOs, but otherwise it looks good.
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 13, 2014 4:19 pm
zlakerboy357 wrote:The last screens should have more BGOs, but otherwise it looks good.
Why would an 8-BIT castle have bgos? It looks fine the way it is.
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Radishl
- Guest
Postby Radishl » Wed Aug 13, 2014 4:31 pm
zlakerboy357 wrote:The last screens should have more BGOs, but otherwise it looks good.
What BGO's? Like what? Did the original nes game have BGO's?
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zlaker
- Birdo
- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed Aug 13, 2014 4:32 pm
Radishl wrote:zlakerboy357 wrote:The last screens should have more BGOs, but otherwise it looks good.
What BGO's? Like what? Did the original nes game have BGO's?
I'm talking the pillars in the other screens. He should use that in the last screen IMO
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Mikepjr
- Dolphin
- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Wed Aug 13, 2014 4:38 pm
Superiorstar wrote:h2643 wrote:SMB3 + SC4:
I think I should move moon up a bit, maybe.
More will come soon.
It looks more like marble garden, AT NIGHT. XD
It's from Castlevania 4 on the SNES, it's from the forest/swamp level.
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 13, 2014 4:43 pm
Mikepjr wrote:Superiorstar wrote:h2643 wrote:SMB3 + SC4:
I think I should move moon up a bit, maybe.
More will come soon.
It looks more like marble garden, AT NIGHT. XD
It's from Castlevania 4 on the SNES, it's from the forest/swamp level.
I knew that.
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h2643
- Birdo
- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Aug 13, 2014 4:46 pm
Yeah, the background is from (Super) Castlevania 4 and the Stars are from Super Mario Bros. 3. The original background had stars too, but they weren't animating, which is why I mixed those BGs to make animating stars..
By the way, SuperYoshiRex64, your level looks good!
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Radishl
- Guest
Postby Radishl » Wed Aug 13, 2014 5:24 pm
zlakerboy357 wrote:Radishl wrote:zlakerboy357 wrote:The last screens should have more BGOs, but otherwise it looks good.
What BGO's? Like what? Did the original nes game have BGO's?
I'm talking the pillars in the other screens. He should use that in the last screen IMO
The whole dungeon doesnt have to be flooded with pillars....
The place doesnt have to look appealing, as long as the gameplay is good im all right.
Thats what you guys dont get, the game is not always about the looks....
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 13, 2014 5:42 pm
Guess the level without graphics.
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silent_
- Van De Graf
- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Wed Aug 13, 2014 5:48 pm
^
i know that's something bossedit8 made with that bullet spam
because, you know, he usually makes really difficult levels =p
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 13, 2014 5:48 pm
Kep wrote:^
i know that's something bossedit8 made with that bullet spam
because, you know, he usually makes really difficult levels =p
Nope, not Bossedit8.
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silent_
- Van De Graf
- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Wed Aug 13, 2014 5:49 pm
than reghrhre
because he makes hard levels, too
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 13, 2014 5:50 pm
Kep wrote:than reghrhre
because he makes hard levels, too
Still no.
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FanofSMBX
- Mouser
- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Aug 13, 2014 5:50 pm
Colorless forest
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Superiorstar
- Van De Graf
- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Aug 13, 2014 5:51 pm
FanofSMBX wrote:Colorless forest
Yes. you get a cookie.
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ShadowNinja
- Guest
Postby ShadowNinja » Wed Aug 13, 2014 7:04 pm
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