FanofSMBX wrote:1. The shotzos only turn when they fire, which is kinda misleading
Well, I don't know where we've got a problem here. It looks better when it is set like this. And it looks more confusing, which kind of the theme of this level is.
FanofSMBX wrote:2. The Bombers effects are really icky-looking - they only have a few frames and it moves quick
Bombs have a quick effect, I can't do anything about it. And I can't make them bigger.
FanofSMBX wrote:3. This is kinda weird but why is Marx another level?
Marx has to many events for the level. And I set it on restart level on death so it kinda is a checkpoint.
FanofSMBX wrote:4. When Marx comes out of the ground he moves up kinda mechanically instead of parabolically like KSS
I'm sorry I couldn't copy KSS completely. Sorry that this is kinda impossible. Do you want the sounds, too?
FanofSMBX wrote:5. Might I suggest looping several backgrounds together to make the star background smoother?
666. THE BLACK HOLE IS SO CHEAP I DID NOT KNOW IT WOULD DO THAT ARGHHHHHHHHHHH
Unfortunately we don't have eight backgrounds which share the same size and we don't have a limitless amount of events. And it should be kind of obvious the blck hole would kill you directly. It is a black hole. If you didn't know he was going for the black hole even if there was that 28 frames animation you have to be stupid.
FanofSMBX wrote:7. Is it just me or does he run on the same attacks in a loop?
Yeah. It is impossible make the events trigger random other events.
FanofSMBX wrote:8. The ending is rather weird - Why do you go to another room?
You can't kill the events (If you're not using lunadll) so I had to warp the player to the next room. Otherwise he would still attack you, even if he is beaten.
FanofSMBX, did you ever made a level by yourself or did you ever learn how to use events? Just sayin', no offense.
Emral wrote:inb4 bramble blast level for queen sectonia
Prism of Beauty was planned for this :P