General discussion about Super Mario Bros. X.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Tue Jun 17, 2014 12:50 pm
Now, what you have to do is only place this .dll in your smbx folder. THAT'S ALL.
also i decided to upload the file since people are like ''ZOMG VIRUS, ZOMG CRASH''
also it's only the .dll file, no new installers, nothing else, just the .dll, since it's the only thing needed to make smbx work with it.
http://www.mediafire.com/download/mcq04 ... unaDll.dll
(shouldn't this be sticky...?)
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h2643
- Birdo

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Postby h2643 » Tue Jun 17, 2014 1:37 pm
This thing is amazing! 
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Shadow Yoshi
- Dark Knight

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Postby Shadow Yoshi » Tue Jun 17, 2014 4:40 pm
As far as I know, LunaDLL only works if you have the LunaDLL-capable smbx.exe (the one that calls the DLL file).
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h2643
- Birdo

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Postby h2643 » Tue Jun 17, 2014 4:49 pm
SMBX 1.3.0.1.?
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RudeGuy
- Fry Guy

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Postby RudeGuy » Wed Jun 18, 2014 7:28 am
h2643 wrote:SMBX 1.3.0.1.?
No, the new .exe.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Wed Jun 18, 2014 8:19 am
Apparently no, i have done some tests, seems like it's the .dll that "hooks" to smbx, instead of the opposite
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Shadow Yoshi
- Dark Knight

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Postby Shadow Yoshi » Wed Jun 18, 2014 9:14 am
Huh. I may have to talk to Kil about that.
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HenryRichard
- Birdo

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Postby HenryRichard » Sun Jun 22, 2014 5:23 pm
This doesn't seem to work on my windows 7 machine, with the .dll file in the SMBX directory (same folder of the .exe).
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Sun Jun 22, 2014 6:38 pm
HenryRichard1234 wrote:This doesn't seem to work on my windows 7 machine, with the .dll file in the SMBX directory (same folder of the .exe).
did you play a level that uses a lunadll.txt file in it?
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HenryRichard
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Postby HenryRichard » Sun Jun 22, 2014 6:41 pm
Darkonius Mavakar wrote:HenryRichard1234 wrote:This doesn't seem to work on my windows 7 machine, with the .dll file in the SMBX directory (same folder of the .exe).
did you play a level that uses a lunadll.txt file in it?
Yep. I also tried "toggledemocounter" and nothing happened. Then I tried it with the modified .exe, and it worked.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Sun Jun 22, 2014 8:06 pm
HenryRichard1234 wrote:Darkonius Mavakar wrote:HenryRichard1234 wrote:This doesn't seem to work on my windows 7 machine, with the .dll file in the SMBX directory (same folder of the .exe).
did you play a level that uses a lunadll.txt file in it?
Yep. I also tried "toggledemocounter" and nothing happened. Then I tried it with the modified .exe, and it worked.
wait. you had a demo counter? wat
this .dll doesn't use the demo counter...
uhm... i'll experiment a bit more...
can someone pm me a smbx version that NEVER USED LUNADLL?
i'll do the same test as before, but through a user-smbx...
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leif_erikson
- Tweeter

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Postby leif_erikson » Sun Jun 22, 2014 11:30 pm
You're probably using a version of SMBX that is already hooked.
Think about the original smbx.exe. Why would it care about lunadll? Just because that file is in the folder, it means nothing to smbx. It's like if someone made a file named boobies.txt and expected smbx to read it. Nope, you're gonna need the hooked smbx, because it was changed to specifically call lunadll's functions.
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Shadow Yoshi
- Dark Knight

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Postby Shadow Yoshi » Mon Jun 23, 2014 9:34 am
I was thinking about posting something like that. ^
It wouldn't make any sense to have a DLL that hooks into an executable file. That'd be a huge security risk.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Mon Jun 23, 2014 9:45 am
uhm...
well, lock this i guess...
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