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Re: The Star of Subcon
Posted: Sun Oct 18, 2015 2:18 pm
by RudeGuy
Re: The Star of Subcon
Posted: Fri Oct 23, 2015 2:12 pm
by RudeGuy
Re: The Star of Subcon
Posted: Fri Oct 23, 2015 2:31 pm
by PixelPest
These screens look really good. I like the GFX and layout of the levels, however I'd suggest you frequently vary the heights of the pokeys.
Re: The Star of Subcon
Posted: Fri Oct 23, 2015 4:02 pm
by Erik
I'd like to beta test this project.
Re: The Star of Subcon
Posted: Sat Oct 24, 2015 8:38 am
by PixelPest
It's really amazing how you're making an SMB1 map for an SMB2 project. Also, is there any chance I could beta test Luigi?
Re: The Star of Subcon
Posted: Sat Oct 24, 2015 8:47 am
by h2643
Cosmik wrote:It's really amazing how you're making an SMB1 map for an SMB2 project. Also, is there any chance I could beta test Luigi?
Look at the first post before leaving comments. Your post doesn't make sense at all.
Re: The Star of Subcon
Posted: Sat Oct 24, 2015 1:13 pm
by RudeGuy
Cosmik wrote:It's really amazing how you're making an SMB1 map for an SMB2 project.
You sure know what my map's style is.
Anyway, both you and ludwig were added. (also since goombaguy seem to be inactive I've removed him)
Re: The Star of Subcon
Posted: Fri Oct 30, 2015 3:23 pm
by RudeGuy
Re: The Star of Subcon
Posted: Mon Nov 09, 2015 11:27 am
by RudeGuy
Re: The Star of Subcon
Posted: Tue Nov 17, 2015 2:07 pm
by RudeGuy
Demo 1
-I've put some LunaLua codes in it. The demo can be played without LunaLua, but it's recommended to get it. (and after all it fixes some bugs)
-6-2 is WIP and there's no entrance.
-It's recommended to play the levels in the editor, but if you want to play everything in the start game, I've included a save file where imtiredofallthiswalking cheat was typed. (be aware that I haven't finished some stuff in the world map).
Re: The Star of Subcon
Posted: Tue Nov 17, 2015 5:05 pm
by Snowburger
RudeGuy07 wrote:Demo 1
-I've put some LunaLua codes in it. The demo can be played without LunaLua, but it's recommended to get it. (and after all it fixes some bugs)
-6-2 is WIP and there's no entrance.
-It's recommended to play the levels in the editor, but if you want to play everything in the start game, I've included a save file where imtiredofallthiswalking cheat was typed. (be aware that I haven't finished some stuff in the world map).
This is an amazing demo,nice work!And congrats on getting to the "Mario" Rank!
Re: The Star of Subcon
Posted: Tue Nov 17, 2015 5:17 pm
by h2643
That's good to hear, I'll be sure to check it out asap!
Re: The Star of Subcon
Posted: Sat Dec 19, 2015 4:32 pm
by RudeGuy
Swinder wrote:This is an amazing demo,nice work!
Sorry for the quite late comment, but I'm glad you like this beta. By the way, have you found any bugs other than
these? Just wondering.

I've finished another level. It's for world 8 and mainly uses pansers (which are a hammer bro or volcano lotus replacement).
Re: The Star of Subcon
Posted: Tue Mar 08, 2016 3:39 pm
by luigiman64
wtf
Re: The Star of Subcon
Posted: Tue Mar 08, 2016 3:40 pm
by PixelPest
luigiman64 wrote:wtf
Please don't make one word posts. Be more constructive.
Re: The Star of Subcon
Posted: Wed Mar 09, 2016 5:59 pm
by Sednaiur
It saddens me that your project does not get the attention it should have, in my opinion.
When I judge your screenshots, the level-design looks really decent and good SMB2-like. It sure will be fun to play, so I really hope you may finish this.
The only other SMB2-like game with decent and unique level-design that I know of, is Reign's "Mario Prime", so it would be great to see your project finished one day.
I wish you good luck for that, and do not give up.
Re: The Star of Subcon
Posted: Mon Mar 14, 2016 7:36 am
by ProngoKingdom
Looks pretty good! SMB2 is overlooked to me, so I'm glad people are still working with it more.
Re: The Star of Subcon
Posted: Wed Apr 20, 2016 3:53 am
by chuckster
For the mountain music I would play the SMB3 Pipe Maze music. I reckon it would suit it.
Re: The Star of Subcon
Posted: Sat Apr 30, 2016 1:18 pm
by RudeGuy
Loafy-Shrooms wrote:For the mountain music I would play the SMB3 Pipe Maze music. I reckon it would suit it.
I've actually thought of using that, but it doesn't really fit.
Sednaiur wrote:It saddens me that your project does not get the attention it should have, in my opinion.
When I judge your screenshots, the level-design looks really decent and good SMB2-like. It sure will be fun to play, so I really hope you may finish this.
The only other SMB2-like game with decent and unique level-design that I know of, is Reign's "Mario Prime", so it would be great to see your project finished one day.
I wish you good luck for that, and do not give up.
Don't worry, I never give up, even if I sometimes need weeks to complete a level.
Anyway, I've finished 3-2 and 3-4.
This level focuses mostly on bombs and introduces the bob-ombs in the episode.
This level instead focuses on ninjis.
World 3 now just needs one more level to be completely done.
Re: The Star of Subcon
Posted: Sat Apr 30, 2016 10:27 pm
by chuckster
RudeGuy07 wrote:Loafy-Shrooms wrote:For the mountain music I would play the SMB3 Pipe Maze music. I reckon it would suit it.
I've actually thought of using that, but it doesn't really fit.
Use some custom? If you you don't know to how to use custom music use PGE and put the music you want to use in your episode folder.
