Ragont™ wrote:quick update: i may add a guide briefly (when i say briefly i mean a few sentences each) discussing the primary role and a good strategy for every hero in the video game.
Soon™.
I legit had this in my drafts for like over a month
Hello friends, i've decided to make a tutorial on how to play this game, since a lot of people i've seen want to play it, but don't have any clue on how.
There are some "moral rules" when it comes to dota, which i consider to be the following:
-You have to adapt to the situation, no matter how strong the enemy is.
-The game won't hold your hand in any case, you have to be self-sufficient.
-Giving up is for league of legends players.
And there's also stuff that is useful to have in mind.
-Ignore people who say you're trash, they're about as awful as you.
-Take their advice though, and if you have any doubts about it you can ask other people.
-Don't get the impression that anything in the game is too complicated to understand, all you need is experience, or someone to explain it to you, once you understand it, you'll find out that it's really easy to manipulate it.
-Watching youtube videos is good, just try to stay away from hero builds, they're usually awful.
With all that shit covered, let's get started on the basics.
-LANING-
There are three lanes in total, the top lane, middle lane, and bottom lane, each lane has a specific purpose, middle is usually where only 1 hero goes, here the goal is to outlasthit/deny your oponnent, when we talk about lasthitting, it basically means "right click to hit the creep (the green/red little guy) when it has low hp", because then you will get the gold for it, which is arround 40 gold, you will NOT get any gold if you don't get the last hit, even if you damage it, though, if you're arround the enemy creep and it dies, it will give you experience, even if you never hit it.
Now, denying means practically the same, but it means hitting your own creeps when they're on low hp (by pressing A + LEFT click, not right click unlike enemy creeps), by doing this, you will prevent the enemy from getting the last hit, and you will also halven the experience the enemy gets when the creep dies. You will know you denied a creep correctly when an exclamation mark pops over it after it dies.
That's usually the goal in the middle lane, however, it's a slightly different case for the other 2 lanes, You will know them by the term "top & bottom" or "safelane & suicide lane" NOT respectively.
I actually found a map to make this easier to understand, here
If you still have a hard time identifying the lanes, the safelane (or easy lane) is the one that has your tower closer to the corner of the map.
The point of the easy lane is to farm (get a bunch of gold from creeps) with safety (you don't say), as you will be closer to your tower and it's harder for the enemy to gank you.
Usually, 2 heroes (or 3 heroes if it's a trilane, but you shouldn't get into that right now) go in this lane, a support, and a carry (we'll be adressing those roles later)
However, the suicide lane is practically the opposite of the safe lane, you will usually be farther from your tower, and there's more paths for the enemy to sneak up and kill you.
Ironically, usually 1 hero goes here (this doesn't mean that you can't have 2 heroes here), it's usually a hero with a method of escape who doesn't really require gold; the advantage of this, is that since the experience is split between how many heroes are in the exp range, so you will get double the experience as a "solo" hero rather than if you had a lane partner.
And then, there's the jungle
Only certain heroes can go here, because of their capabilities to regenerate themselves constantly or having a bunch of other units "tank" for them so they don't die.
The areas circled in green are the normal jungle camps, these usually have creeps easy to take down when you're level 1 /if you're a jungling hero/, They're classified by difficulties, but since i'm too lazy to make an updated map since the camps got changed, i'll get to that later, i'll compensate by making an in-depth jungling guide.
The areas circled in yellow are the ancient jungle camps, all of the creeps here (except the small black dragons) are immune to most abilities, these camps are usually farmed later in the game, but some very specific heroes (like Tinker or Alchemist) can farm these camps since level 1; These types of creeps are the strongest, they have the most HP and they do a lot of damage, so, only take them when you're confident that you can kill them, they give a lot of gold and experience.
And now there's the red circle of spookyness.
Here is Roshan, this guy does NOT count as a creep, it's like the map's miniboss, he gradually gets more hp according to the timer, and has basically x5 the hp as an ancient creep, This guy is usually taken with a team, but there's heroes that can solo it with only a couple items, Unlike the ancients, he isn't particularly spell immune, he just has some sort of shield (which we will refer to as linkens, since there's an item you can purchase that has the same effect) that can block unit-targeted spells (abilities that you use on a single person/creep, not on multiple ones), if you break it, he's vulnerable to stuns and other unit-target spells, He doesn't recieve much magic damage though, as he has a lot of magic ressistance.
Killing him will grant your entire team a total of 200 gold (no matter on who got the last hit) and the Aegis of immortality, which you can pick up once he dies, it basically makes you respawn in the same place you died 5 seconds after your death, you can't sell it though.
If Roshan was killed more than 3 times in a game, he will from now on also drop the item called "Cheese", which wen used will heal you instantly for a lot of hp and mana, since your hp pool and mana pool aren't big enough (unless you have a billion items that support this), it will basically heal you completely in both aspects.
Roshan doesn't respawn each minute, unlike the normal jungle creeps or the ancient jungle creeps, he usually respawns in an interval from 8 minutes to 11 minutes. Take note that if you haven't used the aegis, it will disappear 6 minutes after you picked it up, Don't worry though, if it disappears, it will regenerate all of your hp and mana, unless you get hit by a hero or a creep.
Now that we've covered the lanes and the jungle, we're going to cover each role, i'll also recommend easy heroes that fit that role:
/NOTE: Every hero will need boots, no matter how fast they are/
Support:
This is the easiest role to play, as you don't really need items nor exp, a support is someone who helps his team get vision of the map (by purchasing wards) and buys other kind of items that aid in winning the game, here are the rules to playing a support:
-Do NOT try to get last hits in the early stage of the game, other heroes with different roles really need them more than you, so don't even cast spells on them.
-In the laning phase, harass the enemy out of the lane so your laning partner can farm
-Prioritize wards and Courier > Flying courier, don't prioritize your own items before these, you should also buy other support items, like: Mekansm, Pipe of insight (For these first two, don't get them if someone on your team already has them, as they do not stack), Force staff, Scythe of vyse (also reffered to as sheep stick), Dust of appearance, and Shiva's guard, now, don't think that only supports should get these, there's other heroes with different roles that benefit from these items.
Now, here are some easy heroes i'd suggest for this role:
Venomancer
-still not finished-
and uh i can apply for coaching if y-you let me raggy-kun