Planetary Prairie is the first galaxy in my episode, Ultimate Universe. This is going to be one out of the seven galaxies for my game that I'm going to release to this forum individually. There are a few things I'd like to point out, however. In the starting section, there is going to be a door at the far left. A message block above this particular door says, "Return to Spaceship". Please ignore this message. When Ultimate Universe actually gets released, I will explain what these doors do. Also, there is deliberately not going to be much secrets in this level. This is because the episode itself is not going to have any collectibles unless you count the stars (which you HAVE to obtain in order to progress further). Conclusively, there isn't going to be any question blocks or bricks throughout not only this level, but the entire game because Super Mario Galaxy 1 and 2 didn't have them.
To sum this up, anyway, please do not take any points off for any of these deliberate issues above. Thanks for understanding. Now to get onto the level itself.
CREDITS:
Legend-Tony
Spark
Shikaternia
Squishy Rex
If you made a graphic for this level and I didn't list you above, please let me know. It is not my fault if I miss anyone.
SCREENSHOTS:
(The following screenshots are from Ultimate Universe's original thread. Also, may I ask that you don't judge off of the screenshots because one of them in particular is the older version of this level.)
I would highly appreciate a review as soon as possible. Thanks for reading this thread and enjoy the level!
EDIT: Version 2 is here! I added blocks above the boundaries in the section with the propeller so you couldn't get hit by Koopas off-screen. I also fixed other bugs I noticed.
Re: Planetary Prairie Galaxy
Posted: Fri Jun 13, 2014 3:07 pm
by HenryRichard
This level was REALLY fun! I enjoyed playing it a lot! Just one thing: A bunch of custom graphics were missing, and it wrecked some of the experience. You should consider fixing it. If you do, I'll try and review this level (though I'm not a level judge or anything).
Re: Planetary Prairie Galaxy
Posted: Sat Jun 14, 2014 7:25 am
by RudeGuy
HenryRichard1234 wrote:This level was REALLY fun! I enjoyed playing it a lot! Just one thing: A bunch of custom graphics were missing, and it wrecked some of the experience. You should consider fixing it. If you do, I'll try and review this level (though I'm not a level judge or anything).
Graphics only change the atmosphere, and not the gameplay. Also, everyone can do a review.
Re: Planetary Prairie Galaxy
Posted: Sat Jun 14, 2014 9:06 am
by silent_
HenryRichard1234 wrote:This level was REALLY fun! I enjoyed playing it a lot! Just one thing: A bunch of custom graphics were missing, and it wrecked some of the experience. You should consider fixing it. If you do, I'll try and review this level (though I'm not a level judge or anything).
Oh yeah... this is a level for my project, and most of the custom graphics used for this level are in my episode's folder, not the level's folder. I'm going to fix this today hopefully. To the judges, please do not review this yet, unless you're prepared to give me a score that's about a three.
Sorry for taking so long, here's your review: Terrain:
The terrain in this level was well done. It was full of floating islands, but since it's a space level, that's fits perfectly. No complaints here. 8/10
Graphics:
The graphics you chose all fit together well, not just because they were SMB3, but because they are all the same theme: Grass. No complaints here. 10/10
NPC Placement:
Your npc placement was good for a first level of an episode. Nice and easy, the only time I got hurt was when I was off-screen in the propeller section. For what you were going for: 8/10
Music Choice:
Your music choice was great. The level select hub thingy was perfectly fitted with calm, non-in-your-face music. The first section's music was great and made me want to explore the level. The second section's music sounded purple (don't ask me why, it just did.). The boss' music was suspenseful, and makes the boss seem a bit harder than he actually was. 10/10
Total Score: 9/10
So, according to me, this level barley makes it to "The Best." Though, pleasing me is a lot easier than pleasing a level judge, so good luck with that.
Thanks for the walkthrough, DragonMaster. You only missed one minor thing, though. After you talked to Rosalina, you should of talked to the Luma at the beginning again. He would of told you a false tip about his little brother's (or vile juvenile's) hiding places. Otherwise, you beat the galaxy a hundred percent.
FanofSMBX, I'm going to have to see what the level judges say about your suggestion. There is a great chance I remove the second phase and then a level judge says, "The boss was too easy".
I appreciate the review, HenryRichard. The score was astoundingly high; may I ask, however, should I add a floating ceiling on the propeller part so you don't go off-screen? And if there were no bugs for the terrain, why did I get an eight? Is there anything you advise me to fix that you didn't list? Trust me, I'm not complaining about a high number like an eight, but the terrain category is leaving me quite confused.
Kep wrote:The score was astoundingly high; may I ask, however, should I add a floating ceiling on the propeller part so you don't go off-screen?
Yes, that would be a good idea. I got hit by koopas when I got off-screen, and that wasn't very enjoyable.
Kep wrote: And if there were no bugs for the terrain, why did I get an eight? Is there anything you advise me to fix that you didn't list? Trust me, I'm not complaining about a high number like an eight, but the terrain category is leaving me quite confused.
I think it was because I was afraid of being unfair. I probably should have given you a 9.5, cuz I can't find anything wrong with the terrain (except for aforementioned ceiling). That would make your score be 9.375/10, which would still be considered a 9/10, I guess. Anyways, keep making your episode, looking forward to it!
I'm sorry if I'm rushing/annoying anyone to do their job, but could I please get a review on this soon? Despite this being a level for an episode on hiatus, it would be great to get some feedback. Thanks!
A very well designed SMG-style level. It's simple, but uses a system who involves the player to catch the three stars. And, really, in an episode (as you mentioned), this kind of level is wonderful. The Red Coin system is brilliant, but (without considering your episode) you can improve the entire level (the boss and the other rooms). It seems so short (even including the other sections) and empty in some parts. And the pipe access in the first room it's very weird in my opinion. I think you can remove the blocks in the top before the first pipe.
Design - 4.5/5
This level have a very good and simple design, but needs some more details. I like how you use the events in the first room to provide a real fun with the Propeller Block, but it's a small section. The Purple Coin room have some difficulty in the first spots: You can see three pipes (one with a Piranha Plant, other with a Venus Fire Trap). And I think this part is really hard to avoid the Piranha or the fire. Remove the Piranha or the Venus. The boss is good, but isn't challenger. And it's a very long, I think just one turn is fine (to the episode and the level itself).
Placement - 3.85/5
Some parts look so empty: Without coins, enemies or scenario (it's the first level of your episode, but you can add more difficulty in empty parts). And, with some exceptions, you can remove a Piranha or Venus Fire Trap in the Purple Coin room. And put the coins in strategic points to give more challenge to the level. And remove one of the bosses in the final room.
Atmosphere - 3.25/5
It's good, it's cool, but isn't unique. That's not the major problem, but I don't liked very much that atmosphere (personal opinion, you can do your comment about this, but it's my opinion). You can expand a little more your level and turn him more enjoyable and difficult. And use some more gimmicks. Or abuse more the Red Coin gimmick (it's great, I liked). But, anyway, the atmosphere isn't really good because it's seems like it's not the first time I played the same level, with the same graphics and the same system (Example: Purple Coin challenge). I know it's a SMG themed level, but you can put mor original things in the level to make him more enjoyable.
Aesthetics - 3.9/5
This level needs more polishment. Like I have said, some parts looks empty (with enemies, coins or scenario). The design is good, but you need improve in this level to make him more cool. With everything in order, you can improve the aesthetics. But I don't look a really great order in this.
GLuigiX wrote:Goddamnit I was already halfway finished with my review... Oh well
Aww man, that sucks. However, of course you don't have to, but I would really appreciate if you go ahead and put your review here, because I was planning to make an update tomorrow, and bossedit8 said he'd review the update, and I would love to have two reviews so I can fix more. Then again, I'm not forcing you to do anything, so do as you feel and don't waste your time.