This is the place for video games!
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Anphiba
- Buster Beetle

- Posts: 404
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Postby Anphiba » Fri Jun 13, 2014 11:58 am
Yes, Super Mario Bros. X is the future generation Mario Level editing game and it will rule over every Mario Level editing game in the world!!
Still, I love SMBX alot. It's fairly simple, re-textureing is easy, and they even have a site to post episodes.
I started off with Super Mario Flash.
I was bored with official Nintendo Levels, so I created my own ideas. Super Mario Flash was very limited at the time. there was only a couple tilesets, and it had choppy graphics and the music was very low quality, but then I started using Lunar Magic. I liked it way more, partially because it felt cleaner, and looked more high quality, plus it had everything you ever needed for an SMW Level. Super Mario Flash 2 came out later. I checked it out, I found out it wasn't so bad, and it was way simpler than LM could ever be, so I tried using it. It turned out that I loved it. I made an account and posted levels online, I even made my own series, and I used graphic hacks for different worlds since there was few tilesets there also. I was having a great time with it, but I also enjoyed SMBX after a while. I got used to it after about half a year after Redigit released it. After being a noob for half a year, I used custom graphics, I used events way more often, and then, LunaDLL got released as an extension, but I had no idea how to use it. An IRL friend of mine (he was really good at programming and all that junk) he helped me with LunaDLL. I looked at the "godlike help thread" and learned how to use it. I stopped playing Super Mario Flash, Lunar Magic, and everything else I tried. Now, it's 2014, and I have nothing but SMBX as a "Mario" hobby.
Now I wanna see if Mario Maker turns out to be better than I expect. (looks VERY limited right now)
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TheLordKhon
- Spike

- Posts: 261
- Joined: Sat Dec 21, 2013 9:35 am
Postby TheLordKhon » Fri Jun 13, 2014 2:16 pm
Anphiba wrote:Yes, Super Mario Bros. X is the future generation Mario Level editing game and it will rule over every Mario Level editing game in the world!!
>engine from 1998
>not updated since more than 3 years and not getting updated
>released almost 5 years ago
>not updated for more than 3 years and not getting updated
>take around 40 seconds to load on the nasa's computer
>eat your ram and processor
>will lag on older computers
>not open source
>horrible fov compared to other mario games
oh gee!you're so right it sure is the future generation and it's going to rule over other marios engine/level editor/games!!! 
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Jun 13, 2014 2:55 pm
FOV? What?
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TheLordKhon
- Spike

- Posts: 261
- Joined: Sat Dec 21, 2013 9:35 am
Postby TheLordKhon » Fri Jun 13, 2014 2:58 pm
FanofSMBX wrote:FOV? What?
field of view
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Thundaga_T2
- Ripper II

- Posts: 344
- Joined: Wed Jun 11, 2014 6:31 am
Postby Thundaga_T2 » Fri Jun 13, 2014 5:25 pm
TheLordKhon wrote:Anphiba wrote:Yes, Super Mario Bros. X is the future generation Mario Level editing game and it will rule over every Mario Level editing game in the world!!
>engine from 1998
>not updated since more than 3 years and not getting updated
>released almost 5 years ago
>not updated for more than 3 years and not getting updated
>take around 40 seconds to load on the nasa's computer
>eat your ram and processor
>will lag on older computers
>not open source
>horrible fov compared to other mario games
oh gee!you're so right it sure is the future generation and it's going to rule over other marios engine/level editor/games!!! 
Despite all of that, SMBX is still among the best of Mario level editors.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Jun 13, 2014 5:30 pm
TheLordKhon raises some good points. SMBX isn't really current anymore.
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Murphmario
- Chargin' Chuck

- Posts: 2343
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Postby Murphmario » Fri Jun 13, 2014 8:45 pm
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aero
- Palom

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Postby aero » Fri Jun 13, 2014 9:41 pm
FanofSMBX wrote:TheLordKhon raises some good points. SMBX isn't really current anymore.
IMO it still stands pretty strong as a great level editor despite how old it is.
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Julia Pseudo
- Ludwig

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Postby Julia Pseudo » Fri Jun 13, 2014 9:55 pm
What does "horrible FOV" mean? Its FOV is much bigger than other similar games which I'd say is a good thing.
I do agree that SMBX isn't really current any more though and something will surpass it soon enough, probably GhostHawk's VSMBX. It's still a fantastically designed editor with fantastically designed gameplay though.
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TheLordKhon
- Spike

- Posts: 261
- Joined: Sat Dec 21, 2013 9:35 am
Postby TheLordKhon » Sat Jun 14, 2014 7:05 am
Pseudo-dino wrote:What does "horrible FOV" mean? Its FOV is much bigger than other similar games which I'd say is a good thing.
well stuff looks smaller and it's harder to hide stuff in the skies or thwomps
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Julia Pseudo
- Ludwig

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Postby Julia Pseudo » Sun Jun 15, 2014 1:05 am
^
I guess, although hiding Thwomps is a dirty trick that real Mario games and most fan-made levels such as in SMW romhacks don't use. A FOV option would've been nice for SMBX though, and I think it was suggested once or twice on the original forums. It would be useful for hiding stuff in the skies. I like it better overall though.
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Anphiba
- Buster Beetle

- Posts: 404
- Joined: Sun Apr 20, 2014 8:29 am
Postby Anphiba » Wed Jun 18, 2014 9:40 am
Nah, SMBX is still an OK/good-quality level editor.
I mean, a FOV would make it better, but, what kind of person hides thwomps in the background?
That's serious kaizo!!
And It takes 40 seconds to load on YOUR computer, not mine.
It takes me half that time.
Yes, it is somewhat limited.
Yeah, it needs a timer, actual GAME OVER screen, invincibility stars, ability for toad and peach to ride yoshis, etc.
But it's still the most current level editing Mario game there is.
Yeah, there's Lunar magic and Reggie level editor, but those are based off of official games. You can't add anything to it.
Everything else is very limited. Even though I at least want an invincibility star...
SMBX is probably one of the best right now. Not even "Mario Maker" can interfere with that - It only has one tileset and six npc types.
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TheLordKhon
- Spike

- Posts: 261
- Joined: Sat Dec 21, 2013 9:35 am
Postby TheLordKhon » Wed Jun 18, 2014 10:27 am
Anphiba wrote:Nah, SMBX is still an OK/good-quality level editor.
i never said it's bad all i said it was overrated/overpraised
Anphiba wrote:
And It takes 40 seconds to load on YOUR computer, not mine.
It takes me half that time.
my computer is eaisly god tier it's not my fault if it's optimized like shit and the engine is old as fuck
Anphiba wrote:
Yeah, there's Lunar magic and Reggie level editor, but those are based off of official games. You can't add anything to it.
?that's not true you can eaisly add custom npcs/powerups and codding,etc to lunar magic and i'm not sure about reggie but u can make custom shit for nsmbw aswell just look up newer super mario bros and brutal mario
Anphiba wrote:
SMBX is probably one of the best right now. Not even "Mario Maker" can interfere with that - It only has one tileset and six npc types.
do you realise mario maker is early early alpha and is only about 1-2% finished?  smbx is a ram whore and has it's flaws but so does other editors
tbh the best thing you can do is to code an engine yourself
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Anphiba
- Buster Beetle

- Posts: 404
- Joined: Sun Apr 20, 2014 8:29 am
Postby Anphiba » Wed Jun 18, 2014 7:50 pm
TheLordKhon wrote:Anphiba wrote:Nah, SMBX is still an OK/good-quality level editor.
i never said it's bad all i said it was overrated/overpraised
Anphiba wrote:
And It takes 40 seconds to load on YOUR computer, not mine.
It takes me half that time.
my computer is eaisly god tier it's not my fault if it's optimized like shit and the engine is old as fuck
Anphiba wrote:
Yeah, there's Lunar magic and Reggie level editor, but those are based off of official games. You can't add anything to it.
?that's not true you can eaisly add custom npcs/powerups and codding,etc to lunar magic and i'm not sure about reggie but u can make custom shit for nsmbw aswell just look up newer super mario bros and brutal mario
Anphiba wrote:
SMBX is probably one of the best right now. Not even "Mario Maker" can interfere with that - It only has one tileset and six npc types.
do you realise mario maker is early early alpha and is only about 1-2% finished?  smbx is a ram whore and has it's flaws but so does other editors
tbh the best thing you can do is to code an engine yourself
1. Nintendo wasn't planning to make this a full level editor for someone to make thier own "official" Newer Super Mario Bros. U with.
They are only making it for experiments and something to screw with if your bored.
2. The SMBX engine is fine. No one needs to code a new engine. Apparently, you think it runs slow?? I use it on my computer, it barely takes up any RAM on a normal computer... (As long as you don't f**k around with Reggie Level Editor so much that you can't open your own internet browser.)
I swear, I played this on a windows XP, it worked as fast as is on my Surface. (Windows 8 laptop/tablet)
15 SECONDS.
3. Reggie & Lunar Magic: Yes you can make your own shitty power-ups and npcs, but that takes coding! It's not programmed into the editor.
Plus, they are full editors for official Nintendo games. They load in SMW/NSMBW - SMBX loads on a PC. 
Also, no one uses dolphin to emulate NSMBW custom levels anymore. It's a stupid idea.
5. Can you calm down? Joey or some administrator is probably going to lock this if you do nothing but complain and cuss at least three times in every one of your sentences.
FYI: Coding a new engine to replace a perfectly good old one = big waste of time.
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RoundPiplup
- Fuzzy

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Thu Jun 19, 2014 9:22 am
I would had enjoyed Mario Builder, but when I went to play my entire game, some levels were not there like if I didn't save it. I started over and saved them 3 times each so then I don't get that error message. Once again, the error message popped up and when I checked my level that had the error message, it became nothing but a pile of background. So, I gave up and decided to search for a different one, but similar to it. And then there it is: SMBX.
I tried SMWC, the one with Lunar Magic, but that was too hard for me to make some custom stuff, like an better intro.
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TheLordKhon
- Spike

- Posts: 261
- Joined: Sat Dec 21, 2013 9:35 am
Postby TheLordKhon » Thu Jun 19, 2014 10:16 am
Anphiba wrote:
1. Nintendo wasn't planning to make this a full level editor for someone to make thier own "official" Newer Super Mario Bros. U with.
They are only making it for experiments and something to screw with if your bored.
i'm not sure about that
2. The SMBX engine is fine. No one needs to code a new engine. Apparently, you think it runs slow?? I use it on my computer, it barely takes up any RAM on a normal computer... (As long as you don't f**k around with Reggie Level Editor so much that you can't open your own internet browser.)
are you joking or what?it takes 20% of my processor and 200k mb of ram ,seriously 20% of processor and 200k mb of ram for something that should ask literally no resource???hell even watch_dogs is better optimized than smbx and im not even joking
I swear, I played this on a windows XP, it worked as fast as is on my Surface. (Windows 8 laptop/tablet)
15 SECONDS.
it actually takes less than 15 secs for me i was overexgerating but still
3. Reggie & Lunar Magic: Yes you can make your own shitty power-ups and npcs, but that takes coding! It's not programmed into the editor.
so?there's nothing wrong with codding
Plus, they are full editors for official Nintendo games. They load in SMW/NSMBW - SMBX loads on a PC.
so?what's your point?
Also, no one uses dolphin to emulate NSMBW custom levels anymore. It's a stupid idea.
this dosen't make any sense
5. Can you calm down? Joey or some administrator is probably going to lock this if you do nothing but complain and cuss at least three times in every one of your sentences.
don't fucking tell me what to do
FYI: Coding a new engine to replace a perfectly good old one = big waste of time.
sorry but using a 15 year old engine to make a unoptimized game is nowhere from being perfect
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Mable
- Ludwig

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Contact:
Postby Mable » Thu Jun 19, 2014 11:21 am
Anphiba wrote:
1. Nintendo wasn't planning to make this a full level editor for someone to make thier own "official" Newer Super Mario Bros. U with.
They are only making it for experiments and something to screw with if your bored.
2. The SMBX engine is fine. No one needs to code a new engine. Apparently, you think it runs slow?? I use it on my computer, it barely takes up any RAM on a normal computer... (As long as you don't f**k around with Reggie Level Editor so much that you can't open your own internet browser.)
I swear, I played this on a windows XP, it worked as fast as is on my Surface. (Windows 8 laptop/tablet)
15 SECONDS.
3. Reggie & Lunar Magic: Yes you can make your own shitty power-ups and npcs, but that takes coding! It's not programmed into the editor.
Plus, they are full editors for official Nintendo games. They load in SMW/NSMBW - SMBX loads on a PC. 
Also, no one uses dolphin to emulate NSMBW custom levels anymore. It's a stupid idea.
5. Can you calm down? Joey or some administrator is probably going to lock this if you do nothing but complain and cuss at least three times in every one of your sentences.
FYI: Coding a new engine to replace a perfectly good old one = big waste of time.
Time i do shine.
1. WTF is Newer Super Mario Bros U
2. No one needs? So what is Wohlstand then doing? Don't fuck around with Reggie or Lunar? It's not like people don't fuck around with SMBX.
3. And? Hacking Newer or the normal one is a cool thing besides everyone who played smw hacks made with Lunar or nsmbw hacks should know that hacks are made by coding. With Smbx you make episodes not hacks there a big huge difference.
Smbx loads on pc? Ahem Dolphin Emulator? SNES Emulator? Official Games? They load smw/nsmbw? And SMBX? It supports from smb1 to metroid aren't those sprites form official games????
4. WTF there is no 4
No one uses dolphin to emulate? lol wrong people still do it before they gonna play it on the Wii because then you can test it easier and it's not stupid and don't come with OMG ILLEGAL
5. You do know he typed it normaly and you should expect a answer like this if you write it like that.
FYI: what so Wohlstand is wasting his time with making a better organized smbx engine?
What is life.
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qig
- Ninji

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Contact:
Postby qig » Thu Jun 19, 2014 12:01 pm
FYI: Coding a new engine to replace a perfectly good old one = big waste of time.
in what bizarre land do you live in where smbx is anywhere near being a perfect engine.
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MistakesWereMade
- Torpedo Ted

- Posts: 1646
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Postby MistakesWereMade » Thu Jun 19, 2014 4:29 pm
Anphiba wrote:
1. Nintendo wasn't planning to make this a full level editor for someone to make thier own "official" Newer Super Mario Bros. U with.
They are only making it for experiments and something to screw with if your bored.
implying people don't screw arround with smbx
2. The SMBX engine is fine. No one needs to code a new engine. Apparently, you think it runs slow?? I use it on my computer, it barely takes up any RAM on a normal computer... (As long as you don't f**k around with Reggie Level Editor so much that you can't open your own internet browser.)
I swear, I played this on a windows XP, it worked as fast as is on my Surface. (Windows 8 laptop/tablet)
15 SECONDS.
running smooth doesn't it's not a ram whore, do your research.
3. Reggie & Lunar Magic: Yes you can make your own shitty power-ups and npcs, but that takes coding! It's not programmed into the editor.
because smbx is perfectly capable to make new power ups and npcs, they're totally not reskins
Plus, they are full editors for official Nintendo games. They load in SMW/NSMBW - SMBX loads on a PC. 
Also, no one uses dolphin to emulate NSMBW custom levels anymore. It's a stupid idea.
who the fuck plays smw hacks on a super nintendo? and why is suddenly emulating a videogame a stupid idea?
5. Can you calm down? Joey or some administrator is probably going to lock this if you do nothing but complain and cuss at least three times in every one of your sentences.
except joey's not a child who thinks swearing automathically makes you a satanist or some shit
FYI: Coding a new engine to replace a perfectly good old one = big waste of time.
there are so many things wrong with this
smbx is nowhere near being perfect, and even if it was, what's wrong with making a new engine so you can add more features, instead of sticking to one that like less than 2 people have access to its source code? and don't give me that "but u can add mor features with lunaDLL" bullshit, because you would be nitpicking, as you "bashed" romhacking.
replies in red (bolding is for scrubs)
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Magna
- Banned
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Postby Magna » Thu Jun 19, 2014 4:40 pm
Anyone hear? A new version of SMF2 is coming out soon.
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