Para-Para

Levels that have good quality and are worth playing.
Marina
Cecil
Cecil
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Flair: Pachinko
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Para-Para

Postby Marina » Wed Jun 11, 2014 8:57 am

Oh look, I was bored and made a level :O

It's more or less SMW Vanilla... well... let's just say it's a classic SMW level. There are 5 Yoshi coins, one or another Rex and lots of Para-Koopas, Para-Goombas and Para-Piranhas.
(But appearantly parapara is Japanese and means something along the lines of pattering, despite that, there is no rain or water in the level whatsoever)

Screenshots:
Spoiler: show
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Image
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Download: Credit:
Spoiler: show
joao564 - Undergrass Bushes
Redigit - Lotus Fireball & SMW Piranhas
zephyr - SMW Green Leaf

zlaker
Birdo
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Joined: Fri Dec 20, 2013 1:46 pm

Re: Para-Para

Postby zlaker » Mon Jun 30, 2014 3:38 pm

Para-Para by GLuigiX/GMarioX

Atmosphere 9.6/10: This level reminded me a lot of SM3DL mainly cause of the music, but also cause of the design, which I will talk about later. Nothing much to say honestly. I really liked the Winged Propeller Piranha. The idea of the falling leaves was nice idea, but there is one I’ve to complain about. The leaves you used wasn’t SMW styled in my opinion. I suggest using those in Return to Dinosaur Land, but overall I liked the atmosphere.

NPC Placement 7.3/10: I found the NPC placement a bit varied. Sometimes it was okay sometimes it was unfair. The Rex generator ( I don’t remember seeing it once or twice) did spawn too fast. The coin placement was a bit weird too so I actually suggest fixing that, but otherwise I liked it.

Gameplay 7.4/10: Nothing much to say here. I liked the secret the level had. Some of the Dragon Coins was a easily to find. The idea of having two Mushrooms in one ? Block was a great idea, but I felt it wasn’t needed because it would decrease the level’s difficulty.

Level Design 5.5/10: Found this level really linear, but quite enjoyable and fun. Could’ve added some challenges in the level. Nothing else to say though.

Giving this level a 7.5/10. Really liked the atmosphere, but you should add some challenges in the level. Moved the Pretty Good


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