Rainbowblock Way (Updated)

Levels posted here need a lot of work before they're ready to be played.

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zlaker
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Rainbowblock Way (Updated)

Postby zlaker » Tue Jun 10, 2014 11:57 am

Ahem. Today I present the worst evel I've ever made. I call it Rainbowblock Way. This level was made a year ago by me. It's a simple SMB3 styled level and super linear. Rly. It is. So um yeah screenshots.
Spoiler: show
ImageImage

Rainbowblock Way (Updated Version)

Hope ya like it ;)

EDIT: Fixed some shit.

silent_
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Re: Rainbowblock Way

Postby silent_ » Tue Jun 10, 2014 12:05 pm

Oh man, the name really worried me for a second. I thought this was going to be a Rainbow Road level.

Otherwise, this looks decent, but extremely bland and somewhat linear. I would like to also know that since you're a really great level designer now, how come you didn't fix up the bugs in this level before you released it to the public to get reviews? I would highly recommend adding pipes, too. The screenshots prove there aren't much of those. Anyhow, keep it up. I may play it sometime.

Mable
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Re: Rainbowblock Way

Postby Mable » Tue Jun 10, 2014 1:14 pm

I hate how people are agains linear stuff when Nintendo did the same before slopes were something. Oh you nugget didn't use my screenshot even more less Donuts then. But nice thing i already played this and i am and you were scared because it was bad but i didn't think so. Keep up Dimo.

zlaker
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Re: Rainbowblock Way

Postby zlaker » Tue Jun 10, 2014 2:57 pm

I'll make a quick update of this level tommorow. I was a bit, and with a bit I mean a lot, busy watching the E3 stuff. But tnx for the criticism.

zlaker
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Re: Rainbowblock Way (Updated)

Postby zlaker » Tue Jun 10, 2014 4:41 pm

I fixed some shit.

zlaker
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Re: Rainbowblock Way (Updated)

Postby zlaker » Sat Jun 21, 2014 6:44 am

It has been over an week. Could I get a review of this level?

DaSpongeBobMan
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Re: Rainbowblock Way (Updated)

Postby DaSpongeBobMan » Sat Jun 28, 2014 4:39 am

What is the music?

zlaker
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Re: Rainbowblock Way (Updated)

Postby zlaker » Sat Jun 28, 2014 5:57 am

DaSpongeBobMan wrote:What is the music?
Gloam Valley from Super Paper Mario.

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Re: Rainbowblock Way (Updated)

Postby Marina » Mon Aug 04, 2014 2:42 pm

This level shows that even the best level designers started out with shitty SMB3 Wood levels.

Rainbowblock Way Review more like beatdown

Gfx: eh/10 (translates to 2/10)

There were the rainbow blocks, but I really didn't like them at all...
Also SMB3 recolors of some SMB1 BGOs that didn't fit into the level and looked just sooo out of place.

Music: 3/10


Not the best music for this level. When I hear Gloam Valley I think "cheerful, but also REALLY annoying", not a good choice for a wood level anyway.
The underground music: why
After hearing Gloam Valley I also expected Super Paper Mario underground music or something along the lines but not this.

NPCs: 3/10

There were about a bijillion different enemies in this level, and none of them except for the tower-goombas were interesting.
Also, talking about the tower-goombas
Spoiler: show
Image
Did you really intend for this to happen?

The magic word is playtesting
There were power-ups... sometimes... but not enough for a level that is allegedly supposed to be in the first world of your episode.

Gameplay: 1/10


If I had to honestly describe how the gameplay in this level was I'd use something along the lines of "meh" or "idk" because you walk down the rainbow brick road for a few minutes, stomp on a few enemies, find a P-Switch if you search for it long enough and then the level's over.

This was, even for a SMB3 Wood level, pretty boring. Nothing made this level memorable or at least a bit interesting. Most parts were really random (after the midway point 2 block wide ?-Blocks appear, which serve really no purpose at all that differs them from the normal ?-Blocks. Also sometimes there were random pipes with water coming out of them, for WHatEVer reason)
And the replay value of this level is almost 0%

I, for one, am glad that Zlaker makes better levels now :P

The only purpose this level really serves is to show that even the best level designers started out small. 2.25/10, moved to the Trashcan.


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