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Custom world map textures not loading in play mode

Posted: Mon Jun 30, 2025 10:17 am
by SleepySalami
Hello good folks!

I'm working on a thing, and i edited some world map sprites, as seen below:

Image

So far no confusion there. Where it begins to go crazy is when i try the map in play mode. All the custom/edited textures on the world map, for whatever reason, aren't loaded in play mode. I have no idea why it does this, so im hoping one you guys may have a clue perhaps.

Here's a demonstration of play mode:

Image

(P.S.: additionally, i am unable to even test the map it self in the editor for some reason, the button to play test the map is grayed out. there is a functioning level on said map, just in case that matters in this case, just thought id mention that.)

would love to hear back from one of you,
Have a swell day! :D

Re: Custom world map textures not loading in play mode

Posted: Mon Jun 30, 2025 10:39 am
by Hyperflower
did you save the graphics in the same folder as where the world file is?

also, just play by starting a save file. that is also another thing i dont know why for some reason.

Re: Custom world map textures not loading in play mode

Posted: Mon Jun 30, 2025 10:56 am
by SleepySalami
Yeah, everything is where it should be. I can see the custom graphics in the editor it self (also how i got the image above to show them off) so that doesnt seem to be whats broken. very strange.

Re: Custom world map textures not loading in play mode

Posted: Mon Jun 30, 2025 6:41 pm
by Emral
SleepySalami wrote: Yeah, everything is where it should be. I can see the custom graphics in the editor it self
This to me indicates that things perhaps aren't where they should be. I'm noticing you haven't responded to Hyperflower's specific question: "did you save the graphics in the same folder as where the world file is?"
While for levels you generally want to put graphics in the folder named after the level, this was never implemented for world maps, so world map files need to be in the episode folder (or for SMBX2 also viable is a "graphics/ subdirectory in the episode folder, like myepisode/graphics/tile/, myepisode/graphics/level/).
The editor can read them in the world's folder so that might be why you're seeing these mixed results.
Please double check that the graphics and the world file are in the root directory of your episode.

If this doesn't fix it, it would help if you could upload a zip of all relevant files so someone can investigate directly.

Re: Custom world map textures not loading in play mode

Posted: Mon Jun 30, 2025 11:35 pm
by SleepySalami
My bad, i think i may have misunderstood their question. I proceeded to put the sprites in the root file and low and behold, they now show up! so thank you guys for that, though now the issue is that they are for some reason all kinds of messed up looking. would it perhaps be a better idea to make some of the sprites specifically custom sprites for the custom tab for them to work properly? It confuses me a bit since in the editor everything looks quite as it should be. thoughts?

here's what it looks like now in play mode:


Image