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[HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Sat Jun 21, 2025 6:47 pm
by John Nameless
So backstory!
For the past few years, a couple of people have been asking if there has been any recreations of HUDs ranging from SMAS SMB1,SMB3 & even SMW.
Unfortunately, the only ones that are available we're only made
exclusively for their own episodes or even levels.
So whenever I asked them if they could share it with others, they politely said no.
Because of this, I've decided to take matters into my own hands & recreated those very HUDs myself from scratch!
SMB1 HUD SCREENSHOTS: show
SMB3 HUD SCREENSHOTS: show
SMW HUD SCREENSHOTS: show
CONFIGURABLE SETTINGS: show
GENERAL TOGGLES:
- lives
- score
- coins
- stars
- timer
- world
- character
- starcoins
- reserve (is also a toggle for showing the health bar for characters using hearts)
HUD SPECIFIC TOGGLES:
- pSpeed (toggles the p-speed meter, exclusive to smb3HUD.lua)
- cardType (also exclusive to smb3HUD.lua toggles through multiple options that the 3 cards could display)
+ smb3HUD.TYPE_NONE (Disables the 3 cards)
+ smb3HUD.TYPE_SMBXHUD (Displays extra information exclusive to vanilla SMBX's HUD)
+ smb3HUD.TYPE_ROULETTE (Re-introduces the 3 card roulette system from SMB3, which carries throughout other levels)
+ smb3HUD.TYPE_STARCOINS (Displays up to 3 star coins that were collected in a level)
- starcoins (exclusive version to smwHUD.lua, toggles through multiple options that the starcoin display can be used for)
+ smwHUD.TYPE_DISABLED (Disables starcoins entirely)
+ smwHUD.TYPE_DRAGONCOINS (Displays the dragon coins collected in a level, acts 1:1 like in SMW)
+ smwHUD.TYPE_STARCOINS (Displays how many star coins were collected in a level)
HOW TO INSTALL/IMPLEMENT: show
1. Click the download link below & install the RAR file.
2. Open up the RAR file & open up the subfolder of which HUD you want to use.
3. Extract the contents within said subfolder into the folder of your level/episode as demonstrated below:
This particular demonstration is implementing
smb3HUD.lua found within the
SMB3 subfolder as an example.
4. Open up your
luna.lua file within said folder of your level/episode & paste the following inside at the very top:
Code: Select all
local smb3HUD = require("smb3HUD") -- assuming you're using smb3HUD.lua
-- the "require("smb3HUD")" part will need to be changed depending on which HUD you're using
5. Save your luna.lua file, then start up the level/episode that has your HUD & have fun!

DOWNLOAD:
https://drive.google.com/file/d/1MgQn0Q ... sp=sharing
Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Sat Jun 21, 2025 6:53 pm
by mariobrigade2018
Bro really said “fine, I’ll just do it myself” and I am not complaining. Thank you very much for this.
Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Sat Jun 21, 2025 8:40 pm
by AdvancedTrash
This is really well done!
Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Sun Jun 22, 2025 3:02 am
by Shaktool
let bro cook again in the kitchen (although the lack of SMB2 hud makes me sad

)
Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Thu Jun 26, 2025 10:13 pm
by NewGameyFireBro
How do Worlds work on the HUD?
Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Fri Jun 27, 2025 5:33 am
by John Nameless
NewGameyFireBro wrote: ↑Thu Jun 26, 2025 10:13 pm
How do Worlds work on the HUD?
Within smb1/smb3HUD.lua itself, there will be an option called "smb1HUD.currentWorld" or "smb3HUD.currentWorld" which you can copy-paste into your luna.lua file of your level to be able to change that on a level to level basis
Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Fri Jun 27, 2025 5:09 pm
by UltraEpicLeader100
This is almost perfect but I wish you could have a counter for both Star Coins & Dragon Coins
Re: [HUDS] SMB1-SMW All-Stars HUD Pack - because nobody wanted to share theirs
Posted: Thu Jul 03, 2025 8:34 am
by HzRetro
It would be great if the SMB3 HUD could be adapted with the SMA4 styled HUD, so you don't have to build levels two tiles higher from the ground.
Also, one thing that bothered me is that I can't disable the "Reserve Item Box" with SMB3 HUD. I'm trying to do: "reserve = false," but it is not working.
Anyways, it is a very well made hud pack. Nice work!