I need some Lunalua help for my episode desperately!

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RadMetalMarioSMIX
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I need some Lunalua help for my episode desperately!

Postby RadMetalMarioSMIX » Mon Jun 02, 2025 11:19 am

I'm working on a Super Mario 64 type episode and I need help with a few things.

1. X amount of coins reveal a hidden star. (Exactly like in Super Mario 64.) Ex. getting 100 coins reveals a hidden star.

2. A Chain Chomp is tied to it's post by it being contained inside it like a power-up, How would I get an event to trigger when the Chain Chomp itself dies?

3. Doors that are locked always revert back to locked state when reentering the level. But you have to go through a level then defeat Bowser to acquire the key to unlock said door. I don't want the player to have to beat him again to reunlock the door. I know global save data can help in this regard. But how would I go about it?

4. How would I create a pendulum like in the Tick-Tock Clock course where pendulums are swinging back and forth everywhere?

How would I go about these with Lunalua?

Thanks for you time in reading this and thanks very much for giving me help in this endeavor I will also credit you in my episode for your help. :D

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