Player hold keys is temporary
Posted: Sat May 31, 2025 4:06 am
Ok, so i want to do a cutscene in my level and used the player hold keys event. But for some reason the holding keys thing is only temporary, while normally it's indefinite. I tried a bunch of workarounds (making a couple of events triggering one after each other, multiple triggers, etc...), but nothing worked.
GIF of problem:

GIF of how it's supposed to work

Level assets (in case something there is the culprit)

GIF of problem:

GIF of how it's supposed to work

Level assets (in case something there is the culprit)
