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Custom Tiles

Posted: Sun Oct 27, 2024 12:27 am
by Paradox0943
Hey all! i’m super excited to be working on a project with smbx2

So i have a few questions,

1. is there a way to make custom graphics separate blocks from the originals. like duplicate them and add them as a new item while keeping the original one too.

2. is there a way to do this for the world map as well? i’m creating an episode and i want lots of variation in my worlds and the basic tileset does not give me that but graphics packs replace the originals and id still like to have them. thank you if anyone can answer

Re: Custom Tiles

Posted: Sun Oct 27, 2024 11:42 am
by mariobrigade2018
1. Yes, but you can only do this to the new blocks (ids over 638). For old ones, you'd have to recreate it. However, I'd only use the custom range to add new AI for blocks. See the link below.
viewtopic.php?t=29740

2. The world map tiles have not been expanded as of writing this (newest version is b5p2). It may come in a future update tho. Read the link above for more info

Re: Custom Tiles

Posted: Sun Oct 27, 2024 7:13 pm
by Paradox0943
Thanks!

Re: Custom Tiles

Posted: Sun Oct 27, 2024 7:51 pm
by deice
if you're using the vanilla world map, you can sort of have more tiles by familiarizing yourself with lua scripting and either downloading xmap which lets you manually draw arbitrary graphics onto the world map, or using the sprite override fields in the graphics class to change tile images on the fly

if you don't want to script there is also the option of pre-rendering your overworld by putting the tiles together in an image editor or other external software then exporting it as a set of large images (smbx2 should automatically resize tiles to match their graphics), but this could end up being cumbersome