Ness-Wednesday wrote: ↑Wed Sep 18, 2024 2:55 pm
Firstly, I like the music choice, the far-away blocks in the background, and especially, the Lightning Bros. Once they lock in, you have to decide your next step swiftly.
That's also the goal of the level. You barely get breathing time to appreciate the visuals because doing so punishes you with desynced setups or enemy ambushes. It makes sense for a level centered around lightning, but at times it got a tad overwhelming to keep track of everything. An extra checkpoint or two wouldn't have been too generous. Alternatively, a few more mushrooms would work. I noticed a ton of hittable blocks in the level that were used as shelter against the thunderclouds or contained coins.
The Star Coin placement is fine: The first Star Coin is my favorite because of how fast you have to move. Naturally, I tried grabbing the second Star Coin not knowing there'd be invisible coin blocks or a POW block. That's on me, I have a habit of jumping in when I see my target. The last Star Coin is annoying to grab because you must line up the thunderclouds. If you're unlucky, one cloud will always move in reverse order.
This is a decent level overall. It's just the pacing is a little overwhelming for my tastes.
Side note: I played this before checking the video because I like entering a level for the first time blind.
Thanks for your feedback!
So, about the background.Those blocks in the background are made by me, it's kinda time-consuming but worth it. I also made the Lightning Bro NPC myself, it's a balanced version of the Lightning Bro from the SMM2 rejected updates series (I probably should post this as a custom NPC).
The difficulty is kinda intended. I like making my levels a bit challenging, but I probably should've replaced those 1up mushroom with the regular ones cuz they're pretty much useless.
I think the second star coin placement is OK. It should be a bit suspicious that there's no coins under the star coin, making it not symmetrical up-down.I agree that the third star coin can be annoying to get. You actually can make the one thundercloud moving in reverse order line up with the others, it takes some time, however. I couldn't think of a better way to make the player climb up the vine safely, I did thought of killing the clouds after discovering the hidden block but it makes no sense, so I just decided to make the player do some extra work to line up the clouds.