Some of you may remember the original Super Mario Miracle, which was released in 2018. Now after six and a half years, I can finally present you its direct sequel - now with the power of SMBX2!
Trailer:
-- STORY --
After a quarrel between Mario and a strange Toad, the five wish-granting Miracle Fragments flew all across the world into different lands. Now it's up to Mario to get them back! While the story may seem simple at first, there is something going on behind the scenes. Furthermore, each world features its own little storyline!
-- FEATURES --
Open Worlds: There is a lot to explore and collect in each world!
Dungeons: Atmospheric dungeons focussing on puzzle solving and platforming!
A custom moveset: Long jumps, creating cloud platforms, swapping to Luigi at any time and more!
Loads of content: Although you only need around half to beat the game, there are a total of 136 stars scattered throughout the five worlds.
15+ Custom Bosses: Completely custom, Lua-coded, intense boss battles!
Three difficulties: Relax the star requirements in lenient mode or face especially tough bosses in harsh mode!
Quality of Life Features: From the star tracker in the pause menu to the Oracle telling you about where to go next - the star hunt will be a lot less convoluted this time.
Snowflake Mountain Tutorial now features visual control indicators in the snow
Add shortcut in Bob-Omb HQ
Wind Castle Oracle position changed, 1up added at old position, text changed
Add another arrow to floating ruins lower left room
Green blocks in dungeon blocking shortcut removed after beating Sky High Disco
Fixed bug where cloud platforms may not move in high jump room in world 3
Can now leave world 3 dungeon through entrance
World 3 interrogation cutscene won't repeat upon re-entering room before finishing the dungeon
Change the way you get out of Secret Alcove's split room when going back, since a clever player could potentially clip out of that room with a key and softlock themselves
Lotus fireballs now despawn when hitting boss in world 3 boss fight
Small graphical change to Magic Pyramid intro room
All bomb blocks blocking shortcuts in Magic Pyramid permanently removed after beating boss
Magic Pyramid boss card snapping interval on harsh increased by 25 frames
Bowser ceiling softlock fix
Final boss (first part) now slightly transparent when in the foreground
Mushrooms now heal you properly during "that" part in the finale
Final boss homing laser attack smaller radius on harsh
True final boss long jump attack now shorter on harsh
v1.0.2:
Change questionable grammar in World 2 Toadwig dialogue.
Add help arrow in lower left room of World 2 Castle.
Slightly tone down the fog effect in some rooms in World 2 Castle.
Move Frightlight in World 3 to a different position to avoid getting hit by invisible hitbox.
Reduce max pipe angle in World 4 long-shot minigame to prevent softlock.
Hotfix v1.0.1:
Fix Error message when collecting stars in World 4 Main Dungeon.
I only just started playing this and made it past the first major boss, but so far, it's very great! The open world structure with hidden doors aplenty, and even secondary collectibles like Yoshi Eggs and blue coins makes exploration a lot of fun. The voice clips and voice-synced menu (wowie!) add just that little bit of whimsy to really make it worthwhile to go for all of these. The bosses so far are also great! Laki and the Bob-Omb have a ton of creative moves and are just the right length/difficulty to be challenging without overstaying their welcome or being too hard to figure out.
I'm gonna continue my adventure next time I get the chance.
Emral wrote:
I only just started playing this and made it past the first major boss, but so far, it's very great! The open world structure with hidden doors aplenty, and even secondary collectibles like Yoshi Eggs and blue coins makes exploration a lot of fun. The voice clips and voice-synced menu (wowie!) add just that little bit of whimsy to really make it worthwhile to go for all of these. The bosses so far are also great! Laki and the Bob-Omb have a ton of creative moves and are just the right length/difficulty to be challenging without overstaying their welcome or being too hard to figure out.
I'm gonna continue my adventure next time I get the chance.
Nice!! Makes me extremely happy to hear you're enjoying it
Is it possible to pass this level? Such incomprehensible things discourage the desire to play
Hm ok. I can see why someone may get stuck in the Wind Castle dungeon. I'll upload a video walkthrough of the game later. Until then I can offer you this little guide:
I was in the World 4 dungeon, but whenever I got a star, a message showed up and everything stopped working, forcing me to restart. Is there any way I can stop this?
I was in the World 4 dungeon, but whenever I got a star, a message showed up and everything stopped working, forcing me to restart. Is there any way I can stop this?
OOF. That's what I get for my crappy code. And here I thought I managed to release it without any major bugs.
Thanks for bringing it to my attention. And with that I release hotfix 1.0.1, which fixes the world 4 main dungeon...
Everyone who already downloaded the game should install this patch before continuing!
It's possible the collected stars that caused the errors don't show up anymore, but are still marked as uncollected on the pause screen and the rain station sign. If that's the case they should still count towards 100%. If the stars do show up again then you can just collect them again and they will work this time. Sorry for the inconvenience.
If you shift too far to the right (horizontal) with the cannon in one of the bigger bonus rooms in World 4, this error pops up
which was not removable so you have to reboot the game with no Lua scripts activated. After starting over the level and getting that star, it didn't show up on the counter from the pause screen. Sat there for some time figuring out where I could miss the 5th star. It turns out I did collect that one, evidenced by the Star count from another level. It was the pause screen star counter that wasn't showing that the star had been collected.
If you shift too far to the right (horizontal) with the cannon in one of the bigger bonus rooms in World 4, this error pops up
which was not removable so you have to reboot the game with no Lua scripts activated. After starting over the level and getting that star, it didn't show up on the counter from the pause screen. Sat there for some time figuring out where I could miss the 5th star. It turns out I did collect that one, evidenced by the Star count from another level. It was the pause screen star counter that wasn't showing that the star had been collected.
Oh wow you're right. Crap how did I never notice that. Thanks for telling me.
OK, I could recreate that bug. I guess the SaveData didn't save properly because of the error, which is why the star you obtained prior to the error went back to being "uncollected" (5th star is the one in the block cage, so likely that one). I do call Misc.saveGame every time the player gets a star, but I guess the no lua reboot still messed up the SaveData?
I would say that's worth another patch so v1.0.2 is now available to download. I also changed some other less important things. There's a changelog in the OG post.
Just collected all the stars and beat the final final boss. This is just straight up one of the greatest smbx episodes ever. Hell, I'd even go as far as to say it's one of the greatest mario fangames in general, it's THAT good. The fact that this was mostly a one man project is honestly kind of unbelievable. You really made something special here.
Apparently, the star of "Special Guest at the Big Tree" is bugged and doesn't count towards completion. you can also grab it as many times as you want.
Apparently, the star of "Special Guest at the Big Tree" is bugged and doesn't count towards completion. you can also grab it as many times as you want.
Are you sure the star doesn't count the first time it's collected?
Stars on hidden layers can respawn in SMBX, so that part is normal. Only the first time it is collected should actually count though.
Are you sure the star doesn't count the first time it's collected?
Stars on hidden layers can respawn in SMBX, so that part is normal. Only the first time it is collected should actually count though.
Played through the game again and it worked just fine.
thank you to everyone who played my episode, I feel really good reading some of the feedback lol. I see it's been temporarily stickied too which is really cool.
I'm making a post because I just updated the episode to version 1.1. Most importantly, it fixes that bug with the cloud platform not moving for some people in world 3 and adds some shortcuts, but it also changes a bunch of other small things. As far as I'm aware, all known bugs should now be fixed. You can read the full changelog in the first post.
I also made a video where I show off an old version of the episode where some of the bosses still partially relied on layers and events, so you can check that out if you're interested.