Page 1 of 1

world map arrows render problem

Posted: Wed Sep 04, 2024 6:37 am
by Retro
so, for some reason, the arrows in the world map render below the path tiles. I do not know what caused this.

My Map.lua

Code: Select all

require("travl")
local wandR = require ("wandR")
wandR.speed = 5
require("xpath")
require("chocomap")
Image

Re: world map arrows render problem

Posted: Wed Sep 04, 2024 10:12 am
by deice
this is caused by chocomap rendering the paths at a higher priority

for a good example of how you can fix this i think the conquest uses xmap, travl and wandr, so you can look at its custom implementations (iirc "xtravl" and "xwandr") to check (should be a pretty simple fix of changing a single number to make the arrows render higher up)

alternatively you could go into chocomap.lua and change PATH_PRIORITY and LEVEL_PRIORITY to be lower, but this might cause other issues depending on the circumstances