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SMB3 Giant Pokey Boss (LunaDLL?) (Still need help!)

Posted: Wed Jun 04, 2014 6:59 pm
by Mr Boboo
Hey guys, I need some help. For The Ultimate Armada, I am hoping to get a giant Pokey boss that attacks by throwing its body segments at you(like Koopa shells). Now, to my knowledge, this is not possible to do in normal SMBX but I am wondering if it is possible to do in LunaDLL, and, if it is, have somebody help me code it.

More Detail Into How I Want the Boss to Work
Spoiler: show
The boss begins with the Pokey emerging from the ground(I can do this part myself).

ImageThe Pokey then shoots out its bottom-most segment in Mario's direction.
Spoiler: show
ImageIt gets smaller and smaller as it shoots out its segments.
Spoiler: show
ImageThe process continues until Mario is able to jump on its head.

The Pokey then goes back into the ground, and re-emerges with one extra body segment than before. Stomp on its head 3 times and you win!
(Credit to mariobros12 for the giant Pokey graphic.)

If this is possible to do with or without LunaDLL, or impossible altogether, please let me know. Any help with this is appreciated and will be credited. Thank you!

Re: SMB3 Giant Pokey Boss (LunaDLL?)

Posted: Wed Jun 04, 2014 7:07 pm
by FanofSMBX
Couldn't you use projectile generators of Koopa shells, and then show a new layer once you defeat the head? You could use BGOs for when it re emerges.

Re: SMB3 Giant Pokey Boss (LunaDLL?)

Posted: Wed Jun 04, 2014 9:32 pm
by Mr Boboo
Maybe, but by using projectile generators, how would I be able to make the body segments disappear? There's also the fact that, if possible, I want it to get shot in Mario's direction, can projectile generators change directions?

Re: SMB3 Giant Pokey Boss (LunaDLL?)

Posted: Wed Jun 04, 2014 9:38 pm
by FanofSMBX
I've got an idea
Step 1: Have BGO pokey segments rise out
Step 2: Replace them with tank/metal pipe npcs once it's risen out
Step 3: Sequentially hide the tank pieces and show pokey segments over spinies with npcblocktop=1 on (the fact that the NPC blocks fall off the spiny once it's moved out from under them is how this works)
Step 4: Make the head over a goomba and then Mario stomps it
Step 5: Make more BGOs for the rising pokey, and do this again

Re: SMB3 Giant Pokey Boss (LunaDLL?)

Posted: Wed Jun 04, 2014 9:39 pm
by Mr Boboo
Interesting. I'll give it a go, and probably PM you or something if it worked or not.

EDIT: From what I saw, it did not work and I still need help.

Re: SMB3 Giant Pokey Boss (LunaDLL?) (Still need help!)

Posted: Mon Jun 09, 2014 9:37 pm
by Radishl
Lol I'm Preety sure this can be done using layers and events

Try going into depth in what fanofsmbx said, it could work.

But focus mainly on using generators and attaching them to different ncps. Try playing with those in the level edito.