Grand Block Journey

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SunRunner54
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Grand Block Journey

Postby SunRunner54 » Fri Jun 14, 2024 8:49 am

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Grand Block Journey is my vision of Super Mario gameplay. It's heavily inspired by Nintendo's designs, featuring traditional platforming with various curiosities. The level of difficulty is moderately high and keeps ramping up, but levels offer many power-ups and can be beaten relatively quickly.

The episode contains five main worlds and two secret worlds.

The episode was built on SMBX 1.3.0.1, but playing it on SMBX 2.0 is recommended for a smoother experience.

Screenshots
Spoiler: show
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Episode download
Last edited by SunRunner54 on Thu Aug 08, 2024 5:06 pm, edited 2 times in total.

King Mario
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Re: Grand Block Journey

Postby King Mario » Mon Jun 17, 2024 10:44 am

Would you recommend it for SMBX2 B5? Or is it fine to play with any version of SMBX2?

By the way, I think this looks really cool! I now have an idea of what I may play next for the Episode-A-Thon...

SunRunner54
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Re: Grand Block Journey

Postby SunRunner54 » Mon Jun 17, 2024 11:12 am

King Mario wrote:
Mon Jun 17, 2024 10:44 am
Would you recommend it for SMBX2 B5? Or is it fine to play with any version of SMBX2?

By the way, I think this looks really cool! I now have an idea of what I may play next for the Episode-A-Thon...
B5 is what I tested it on myself and I believe that older versions should be viable too.

King Mario
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Re: Grand Block Journey

Postby King Mario » Mon Jun 17, 2024 2:22 pm

SunRunner54 wrote:
King Mario wrote:
Mon Jun 17, 2024 10:44 am
Would you recommend it for SMBX2 B5? Or is it fine to play with any version of SMBX2?

By the way, I think this looks really cool! I now have an idea of what I may play next for the Episode-A-Thon...
B5 is what I tested it on myself and I believe that older versions should be viable too.
Cool! Thanks for letting me know.

SunRunner54
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Re: Grand Block Journey

Postby SunRunner54 » Sat Jun 22, 2024 12:54 pm

I recorded some showcase videos of my episode. Here's World 5 if you want to watch 10 minutes of overexaggerated Mario level design.


SunRunner54
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Re: Grand Block Journey

Postby SunRunner54 » Thu Aug 08, 2024 5:40 pm

I updated the episode, featuring mostly fixes related to some difficulty spikes and unrefined designs. Worlds 2 and 5 are affected the most.

Grand Block Journey v1.1 patch notes:
Spoiler: show
- NEW: added an intro level

- 2-1: adjusted music (also affects 2-2 and 2-4)
- 2-3: replaced a muncher with a wood block
- 2-A: adjusted pink blocks' positions
- 2-B: added some ceiling grass blocks
- 2-BONUS: added some bricks and ?-blocks, one of which contains a Poison Mushroom
- 2-FINAL: replaced offscreen exit with a pipe, and added two more seconds to the arena death countdown

- 3-2: adjusted a bush
- 3-3: added an anti-softlock pit and removed a 1-UP
- 3-FINAL: added a rainbow grass to the arena that gives a random power-up

- 5-2: recolored some warp pipes, and removed a lava block's hitbox
- 5-3: added a coin brick above the secret warp pipe
- 5-4: added a second power-up near the beginning
- NEW: added 5-GLADE
- 5-FINAL: removed a softlock, lowered the bubble, and made the bubble's Super Mushroom lazy
- STAR-5: reduced the speed of the lava waves (2.5 -> 2.3 and 3.5 -> 3.3), made the Super Mushroom near the beginning lazy, and increased the width of the rideable lava wave by one block

- SPECIAL-1: removed graphical effects of Koopa Shell collisions
- SPECIAL-3: adjusted a bush
- SPECIAL-6: made layout changes to the first section and to the secret room
- SPECIAL-7: reduced music volume
- SPECIAL-FINAL: added a wall to the left in the final arena, and increased the delay of Paratroopa generation in the final arena (3.5s -> 4s)


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