Castle of Oddities II
Posted: Tue Jun 04, 2024 2:40 am
A sequel to the first Castle of Oddities (go figure).
For those that didn't see the previous Castle of Oddities, the Castle of Oddities episodes are oriented around the Wario Movement Pack by Master of Disaster. Instead of the primary objective being to reach the end of a level, the primary objective is to collect a lot of points and then reach the end of the level. In most levels, Wario is unable to die by any means other than the escape timer hitting zero, though taking damage incurs a point loss.
Unlike the previous Castle of Oddities, the following changes have been made:
The download is in a new place this time! I decided to try hosting the source code on GitHub. The download can be found here.
as per usual if i did anything stupid please yell at me
contents: show
Unlike the previous Castle of Oddities, the following changes have been made:
- The Wario Movement Pack has been updated and now includes the ability to run. Wario also has a couple abilities exclusive to this episode as well!
- After taking a hit, the lost points are scattered out as red coins, allowing a partial salvage of the lost points.
- Goodbye, stars! In this episode, you need to collect points in order to impress the gatekeepers and allow yourself to proceed to later worlds, making the score attack aspect more crucial to gameplay. Target scores still exist just like in the previous episode, but you may have to find a way to enable them...
- If you fail to complete a level within the time limit, it will begin rapidly draining your points before causing a loss, similar to Wario Land 4.
images: show
as per usual if i did anything stupid please yell at me