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The Conquest [2.0.1]

Posted: Sat May 04, 2024 9:36 pm
by Emral
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The Conquest is spiritual successor to The Invasion 2.

Features:
- download size about 10MB
- over 100 levels
- exactly 325 collectibles. try to get them all! TRY IT! I DARE YOU!
- shows off every (meaningful) feature in SMBX2 Beta 5 (no map3d, not all playable characters)
- lua code written to be easily understandable or copyable
- multiplayer compatibility

Screenshots:
Spoiler: show
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Downloads
Version 2.0.1 (Full Game) (May 5, 2025) [SMBX2 Beta 5 Patch >=2]

(Patch only) for upgrading from older versions (May 5, 2025)

Changelog:
2.0.1:
Spoiler: show
- Fixed an issue with Flying Boom Boom
- Fixed an issue with the screen boundaries in 1-2
- Fixed an issue with a star coin in 8-6
- Fixed an issue with the episode icon (hopefully)
- Fixed an issue with progress tracking in world 2
- Fixed an issue with duplicate NPCs in a bonus level in World 3
2.0.0:
Spoiler: show
Overall:
+ Powerups and mounts are now saved at checkpoints and upon clearing a level. Dying will reset powerup and mount state to the last saved state.
+ Hints and solutions for the meta puzzle have been tweaked to be less cryptic
+ Autoscroll areas in the game now scroll faster while a starman is active (except for 7-6)

World 1:
- Adjustments to game balance and level pacing in 1-1, 1-2, 1-3, 1-4, 1-5, 1-C2

World 2:
- Adjustments to game balance and level pacing in 2-1, 2-2, 2-3, 2-4, 2-5, 2-6 and 2-C2
- Swapped the map positions of 2-1 and 2-3
- Removed an exit from the old 2-3
- Added an exit to the new 2-3

World 3:
- Adjustments to game balance and level pacing in 3-1, 3-2, 3-4, 3-5, 3-C1 and 3-C2
- 3-3 was updated in a major way
- 3-B1 item cost has been decreased and item pool has been changed. Starman is now part of the item pool.

World 4:
- Adjustments to game balance and level pacing in 4-1, 4-2, 4-3, 4-4, 4-5, 4-6, 4-C1, 4-C2, 4-B1
- Fixed collision issues in 4-5

World 5:
- Adjustments to game balance and level pacing in 5-3, 5-4, 5-6, 5-7, 5-C1
- 5-1, 5-2 and 5-C2 were updated in a major way

World 6:
- Adjustments to game balance and level pacing in 6-1, 6-2, 6-3, 6-4, 6-5, 6-6, 6-7, 6-C1
- 6-C2 was updated in a major way

World 7:
- Adjustments to game balance and level pacing in 7-1, 7-2, 7-3, 7-4, 7-5, 7-7
- 7-C1 was updated in a major way

World 8:
- Adjustments to game balance and level pacing in 8-1, 8-3, 8-4, 8-7, 8-C1
- 8-6 was updated in a major way
- Changed the map positions for the levels 8-4, 8-5, and 8-6

World A:
- Adjustments to game balance and level pacing in A-1, A-2, A-3, A-4, A-5, A-6, A-C1, A-C2

World B:
- Adjustments to game balance and level pacing in B-3, B-5, B-6, B-7, B-C1, B-C2
- Fixed autoscroll issue in B-C2

World C:
- Adjustments to game balance and level pacing in C-1, C-2, C-3, C-4, C-5, C-6, C-7, C-8, C-C1
1.0.4:
Spoiler: show
- Balancing tweaks in various levels
- Fixed some oversights in various levels
1.0.3:
Spoiler: show
- The stats menu now displays stars on levels that have stars
- Tuned difficulty in some levels and puzzles
- The game will no longer deadname your player character (it will try to derive the costume name from the costume folder name)
- Fixed a camera glitch in the desert world's final level
- Fixed certain secret areas being accessible too early
- The game will now warn you if you are running an unsupported version of SMBX2
- Fixed a certain level having its main hazard be turned into switch blocks in certain conditions
- Fixed an issue where a level using the Dithered Gameboy shader would silently crash SMBX on certain graphics cards
1.0.2:
Spoiler: show
- Implemented various new basegame features for this episode
-- Shells can hit POW blocks now
-- Fixed an issue with Boss Bass when going between sections
-- Fixed an issue with snifit bullets
-- Fixed an issue with ending a level while climbing a vine
-- Fixed an issue with finishing a level while eating a boo with yoshi
-- Fixed an issue with purchasing items from Lakitu's Shop
-- Fixed an issue with custom lineguide attachments

- Fixed a weird interaction when beating the World 3 boss using projectiles
- Fixed an issue with a custom NPC in a level in World 8
- Removed a duplicate goal tape in one level
- Fixed an issue where star coin gates could be unlocked if they are not visible
- The game now autosaves after returning to the map (I thought it already did that...)
1.0.1:
Spoiler: show
- Fixed a crash in a level
- Added launcher version checking
Known bugs:
- Skipping Star Coin gates (cannot reproduce?)

Re: The Conquest

Posted: Sun May 05, 2024 12:48 am
by mariobrigade2018
Support banner?

Re: The Conquest

Posted: Sun May 05, 2024 4:05 am
by Just_Thomas
Emral wrote:
Sat May 04, 2024 9:36 pm
The Conquest is spiritual successor to The Invasion 2.
Features:
- over 100 levels
Okay, that sounds crazy. I don't know exactly how high your gameplay quality standards are (I think I always worry too much when testing, it`s a curse sometimes) and how many assets you have to prepare for your project, but regardless, that's an insane amount. That probably explains why you hardly had any time. Absolutely understandable.
Are you the creator of this alone (which I assume right now), at least in terms of level design I mean.

I seem to remember that a few more users (or teams) here also wanted to develop such a successor, but you seem to be closest to the goal with the completion.
- lua code written to be easily understandable or copyable
Looks like as if this is still understandable enough for people like me. Nice. I am looking forward to it.

BTW: Levels on screenshots look like solid overall IMHO.

We can probably assume that this episode will be included in the next beta (or final?) smbx release, right?
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.

Re: The Conquest

Posted: Sun May 05, 2024 12:20 pm
by mariobrigade2018
Just_Thomas wrote:
Sun May 05, 2024 4:05 am

We can probably assume that this episode will be included in the next beta (or final?) smbx release, right?
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.
But there already is an estimated release date:
Emral wrote: Image

...

Estimated release: Mid-June 2024

Re: The Conquest

Posted: Sun May 05, 2024 1:39 pm
by Just_Thomas
That doesn't have to stop him from doing it anyway ...

additionally, in case you don't understand.

Re: The Conquest

Posted: Sun May 05, 2024 5:41 pm
by mariobrigade2018
Just_Thomas wrote:
Sun May 05, 2024 1:39 pm
That doesn't have to stop him from doing it anyway ...

additionally, in case you don't understand.
You mean basegame episode? Oh...

That’s actually a good idea.

And the demo stages are tutorials on how to use the X2 characters.

Re: The Conquest

Posted: Mon May 13, 2024 9:03 pm
by Alagirez
I'm not really sure if this is another joke post or something but good luck with your project.

...and looking at the estimated release, hope that doesn't affect the vanilla contest judging progress lol

Re: The Conquest

Posted: Tue May 14, 2024 6:00 am
by Emral
A new gif has just arrived. Wow! It is so cool.
Image

Re: The Conquest

Posted: Tue May 14, 2024 11:53 am
by Cat king
Wait, is this going to be inserted into the basegame (like Invasion 2)?

Re: The Conquest

Posted: Tue May 14, 2024 1:01 pm
by mariobrigade2018
Cat king wrote:
Tue May 14, 2024 11:53 am
Wait, is this going to be inserted into the basegame (like Invasion 2)?
Who knows. It was just a suggestion by
Just_Thomas wrote: Ping.
.

Re: The Conquest

Posted: Wed May 15, 2024 2:36 am
by Just_Thomas
mariobrigade2018 wrote:
Sun May 05, 2024 5:41 pm
And the demo stages are tutorials on how to use the X2 characters.
It wasn't worth (as posting just for that) going into it before, so I'm only doing it now:
This is true, but it still has outdated code examples.
Just_Thomas wrote:
Sun May 05, 2024 4:05 am
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.

Code: Select all

	
	local eventu = API.load("eventu")
	local inputs2 = API.load("inputs2")
both not needed anymore, as better alternatives are available and this stuff with audio as well.

Code: Select all

	
	Audio.MusicOpen("whatever.extension")
	Audio.MusicPlay()
First of all, "you" have to know that you shouldn't necessarily be guided by that. And these examples are all (just) from the map "Waddle-Capitalism".
Maybe the other levels also have "outdated" code.
mariobrigade2018 wrote:
Tue May 14, 2024 1:01 pm
Cat king wrote:
Tue May 14, 2024 11:53 am
Wait, is this going to be inserted into the basegame (like Invasion 2)?
Who knows. It was just a suggestion by
Just_Thomas wrote: Ping.
.
Like he said, just a suggestion (of me) to include it into basegame (additionally of course, otherwise it might take 2 years + ).
It would make sense, as he mostly seems to use basegame tilesets and backgrounds and the easy to use and understand luna scripts.
Emral wrote:
Sat May 04, 2024 9:36 pm
- lua code written to be easily understandable or copyable
Emral wrote:
Tue May 14, 2024 6:00 am
A new gif has just arrived. Wow! It is so cool.
A strange posting. This is so unlike you. Reads more like from somebody who just discovered SMBX for the first time and is super hyped.
It does remind me of a bug from a forum many years ago where a single (and one time) posting of me appeared which I did never write in the first place.

Re: The Conquest

Posted: Wed May 22, 2024 4:25 am
by TLtimelord
I just today noticed you dropped this thread. I will be looking forward to this

Re: The Conquest

Posted: Tue Jun 04, 2024 9:38 am
by Emral
Will release shortly after Beta 5 Patch 3 releases.

Re: The Conquest

Posted: Tue Jun 04, 2024 10:13 am
by mariobrigade2018
Emral wrote:
Tue Jun 04, 2024 9:38 am
Will release shortly after Beta 5 Patch 3 releases.
WHAT? PATCH 3?

Re: The Conquest

Posted: Sat Jun 15, 2024 12:11 am
by Emral
Sadly because of that restriction I was not able to release on the game's 2 year dev-iversary (June 13). So instead, to do a late celebration, here's another screenshot!

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In the spirit of vanilla, the game doesn't have a lot of lua. But a completion menu was kind of necessary due to star coins.

Re: The Conquest

Posted: Sat Jun 22, 2024 2:24 am
by Emral
I got tired of waiting for patch 3, so the episode is released now!

There are a few basegame bugs that may occur. If they do, just take a screenshot, share it here, click "OK" (or "Cancel" if OK doesn't work) on the error popup and throw yourself in the nearest pit and retry.

https://drive.google.com/file/d/18kGOIx ... sp=sharing

Enjoy!

Re: The Conquest

Posted: Sun Jun 23, 2024 12:24 am
by Emral
I made a trailer!


There is also a HOTFIX! Please if you downlaoded the game before this point, return to the first post and download the patch 1.0.1. It fixes a crash in a late-game level.
This patch also adds launcher version checking. If you're curious how to do launcher version checking, this might help you.

Re: The Conquest

Posted: Sun Jun 23, 2024 5:29 am
by Alexx0612
Image
When I try to buy something from the Lakitu store, this error appears.

Re: The Conquest

Posted: Sun Jun 23, 2024 6:03 am
by Emral
Alexx0612 wrote:
Sun Jun 23, 2024 5:29 am
Image
When I try to buy something from the Lakitu store, this error appears.
That's one of the bugs that will get fixed in SMBX2 Beta 5 Patch 3. Ignore Lakitu Shop for now, sorry.

Re: The Conquest

Posted: Sun Jun 23, 2024 9:05 am
by ShadowStarX
Such a nice way to celebrate the 15th anniversary of SMBX 1.0's release.