Postby Just_Thomas » Sun Feb 25, 2024 3:34 am
I can only offer you a half-baked solution (maybe better this than nothing):
Create an event
select the NPCs which are supposed to be relevant for the event, right click
Layer: [Default] -> Add to new layer ...
(enter a new fitting layer name)
while still having selected all the NPCs also, right click
Properties
and "Layer is empty": select the event you have created at the beginning (unter "Current Layer" you should see the layer you just assigned)
This is not an ideal solution, as you have to kill every npc or select every (npc) coin to trigger the event and this in one attempt, no checkpoint support or anything. If this is not enough for your project, you might get replies on Discord or so.
But I can't guarantee you anything there either, as they can usually only help someone with such things if you already have a certain amount of know-how yourself (or in the case of Luna Lua).
BTW: In case it is not obvious, you have to work with layers. You need one for the npcs, which are supposed to get killed or collected and one for the exit in this case which is supposed to appear.