Marioman's Lua Pack [v1]

Share and discuss custom LunaLua code and content packs for SMBX2.
Marioman2007
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Marioman's Lua Pack [v1]

Postby Marioman2007 » Wed Jan 24, 2024 7:34 am

Heya!
This pack contains almost all of the npcs/blocks I made. It even includes some updated stuff which I've released before.

Showcase:
Spoiler: show
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Changelog:
Spoiler: show
Version 1:
Spoiler: show
First release. New stuff:
- Variable length blocks (Custom)
- Sheep man blocks (Mega Man 10)
- Electricity blocks (Super Mario Bros. Wonder)
- Jewel blocks (Super Mario Bros. Wonder)
- Pole blocks (Super Mario Bros. Wonder)
- Pull switches (Captain Toad: Treasure Tracker)
- Balloon gliders (Custom)
- Gun (Custom)
- Bunby catcher (Mega Man 9)
- Illusian (Mega Man 9)
- Portal (Mega Man 9)
- Sakrets (Mega Man 9)
- Fire Server (Mega Man 11)
- Armads (Super Mario Bros. Wonder)
- Bowser's castle form (Super Mario Bros. Wonder)
- Countdown lifts (Super Mario Bros. Wonder)
- Missile megs (Wonder effect) (Super Mario Bros. Wonder)
- Mumsy (Super Mario Bros. Wonder)
- Sproing (Super Mario Bros. Wonder)
- F.L.U.D.D. (Super Mario Sunshine)

Changes to stuff that were previously released:
- The gun now has SFXs
- Pull switches have been reworked, they now use two IDs


Download:
https://drive.google.com/file/d/1t17RqW ... sp=sharing


Crediting:
Each folder has a text file with credits (or sometimes with documentation).
You need to give credit to every user mentioned in that file and me.
Please tell me if I've missed anyone and I'll try to update it asap.
Last edited by Marioman2007 on Wed Jan 24, 2024 11:55 pm, edited 1 time in total.

AirShip
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Re: Marioman's Lua Pack [v1]

Postby AirShip » Wed Jan 24, 2024 12:33 pm

Amazing work as always!

mariobrigade2018
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Re: Marioman's Lua Pack [v1]

Postby mariobrigade2018 » Wed Jan 24, 2024 9:31 pm

Are there any differences between the Original Variable Block and this one? Making a documentation for rereleased stuff might be helpful for us to keep track of any of said differences.

Marioman2007
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Re: Marioman's Lua Pack [v1]

Postby Marioman2007 » Wed Jan 24, 2024 11:57 pm

mariobrigade2018 wrote:
Wed Jan 24, 2024 9:31 pm
Are there any differences between the Original Variable Block and this one? Making a documentation for rereleased stuff might be helpful for us to keep track of any of said differences.

No, the variable block did not receive any changes.
Also good call, I've added the changes to previously released stuff in the main post.

Just_Thomas
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Re: Marioman's Lua Pack [v1]

Postby Just_Thomas » Fri Jan 26, 2024 1:07 pm

I am always amazed how much ideas you guys have for new content. Also the new content by all creators looks so balanced (plattforms, enemies, new mechanics etc.).
Your FLUDD looks really nice with new HUD.
In general the spritework is really top-notch as well.
I struggle a lot to add some own graphics, often wasting several hours for the wastebin: They often just do not look as good as I hoped they would do.

Spudly
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Re: Marioman's Lua Pack [v1]

Postby Spudly » Mon Mar 25, 2024 4:03 am

I'm having trouble using the pole blocks. Every time i try i get this error.
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How do i fix this? I don't know Lua, so if i need a script please add a copy paste thing

Marioman2007
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Re: Marioman's Lua Pack [v1]

Postby Marioman2007 » Wed Mar 27, 2024 12:34 am

Spudly wrote:
Mon Mar 25, 2024 4:03 am
I'm having trouble using the pole blocks. Every time i try i get this error.
Image
How do i fix this? I don't know Lua, so if i need a script please add a copy paste thing

Copy "block-765e.png" and rename the copied file to "block-765.png" and make it transparent.
(The FakeBlocks topic provides a fix for this kind of error.)


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