(Event) WONDERful Holidays [Ended]

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GreenDemon
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Re: (Event) WONDERful Holidays

Postby GreenDemon » Thu Jan 11, 2024 5:35 pm

Mal8rk wrote:
Thu Jan 11, 2024 4:16 pm
Back at it again with 2 more npcs: Condarts and Tsubochan!
The other npcs I said I'd make I will probably post them separately in my npc pack, but I won't be necessarily put them here I think

Them in action:
Spoiler: show
Image
The pots are just re-skined Yoshi eggs, which are included in the download

Download:
https://drive.google.com/file/d/1-GE8xm ... sp=sharing

Condart sprites made by electro_kun and Tsubochan made by D3-03. Tsubochan uses some code from deltom's Hoppycat
You should probably make the pots their own NPCs so that they can behave like they do in the actual game.

Marioman2007
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Re: (Event) WONDERful Holidays

Postby Marioman2007 » Fri Jan 12, 2024 7:17 am

Mumsies:
These have a single editor setting - hat count.
Other settings such as - priority, hat gap/offset/height, rope/hat images, handle distance and more, can be found in its npc-n.lua file.

Showcase:
Spoiler: show
Image

Download:
https://drive.google.com/file/d/1XVg8wG ... sp=sharing

Emral
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Re: (Event) WONDERful Holidays

Postby Emral » Fri Jan 12, 2024 9:23 am


Marioman2007
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Re: (Event) WONDERful Holidays

Postby Marioman2007 » Sat Jan 13, 2024 11:09 am

Electricity Blocks:
These have a couple of extra settings so I'm just going to attach an image of them.
They also have config settings for - electricity thickness, icon/spark/electricity animation, warn time and activate SFX.

Showcase:
Spoiler: show
Image
Image

Download:
https://drive.google.com/file/d/1_Aahx3 ... sp=sharing

Credits:
Lightning icon edited from Emral's shock platforms.
Original (plain white) spark effect sprite taken from Mega man 10 (thunder wool weapon).
Electric beam sprite (8-bit?) originally made by MegaPhilX, 3rd frame and shading by me.
Electric beam (warning) and shading on the spark effect sprite by me.
Last edited by Marioman2007 on Mon Jan 15, 2024 12:13 pm, edited 1 time in total.

Benial
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Re: (Event) WONDERful Holidays

Postby Benial » Sat Jan 13, 2024 7:51 pm

Bowser Generator
Remember this thing from the airships? Its yours now. Make it spawn any NPC from its container field. Put one in a herb and use it as a huge, inpractical Billy Gun. Turn on its legacy boss flag to make it act as a level exit (SMB3 Orb). I'm not your boss, you can use it however you want.
Image

Download here

SuperAlex
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Re: (Event) WONDERful Holidays

Postby SuperAlex » Sat Jan 13, 2024 11:03 pm

Very good guys, I finally finished some Tilesets and Custom NPCs.
SUNBAKED CAVERNS & BOWSER RAVE
Spoiler: show
Image
Custom npcs:

PIRANOTES, SOUNDWAVE SAM & RAVING PIRANHA PLANTS
Spoiler: show
Image
Credits: MiitopianOliveDA for the Soundwave Sam NPC, Chilly14 for the original homing fireball code, Me (inside the folder)
Download?, Because All Files are in One Folder.

S_Koopa0
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Re: (Event) WONDERful Holidays

Postby S_Koopa0 » Sun Jan 14, 2024 3:54 am

I made alternative graphics for the sleeping Goomba I posted earlier in multiple styles.
Image
In case you can't see the image, the included styles are SMB1, SMAS SMB1, SMB3, SMW and SML2 (with a SMAS SMB3-recolored variant).
Some of the styles also have alternative palettes and, for convenience, regular Goomba sprites that are not present in SMBX are included as well.
Download

Deltom
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Re: (Event) WONDERful Holidays

Postby Deltom » Sun Jan 14, 2024 8:10 pm

Fun Fact: I was gonna update this with more SMBWonder NPCs cause of this event but I didn't have enough time

Feature Ing......
  • Gnawshers (They Eat Blocks)
  • Hoppycats (They can Jump on Blocks)
  • Hot-Hot Rocks (They are blocks that turn into hot Blocks)
  • Missile Megs (They are bullet bills that are Blocks from above)
  • Morocons (They turn into jump-y popcorn things when they touch ishot, Block or Not)

SuperAlex
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Re: (Event) WONDERful Holidays

Postby SuperAlex » Sun Jan 14, 2024 8:17 pm

Deltom wrote:
Sun Jan 14, 2024 8:10 pm
Congrts Deltom, It doesn't matter you can take your time. Because I have the Sprites of Robbird, Airhearts, Smackerel, Korobu, Bobo (Jelliflare), Smogrin (Big variat toonts), Raargh, Rumble, Slidon and Customs like: Skeledaddler, Taily, Wonder Piranha, Hoppo and Bloomp.

GreenDemon
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Re: (Event) WONDERful Holidays

Postby GreenDemon » Sun Jan 14, 2024 9:17 pm

SuperAlex wrote:
Sun Jan 14, 2024 8:17 pm
Deltom wrote:
Sun Jan 14, 2024 8:10 pm
Congrts Deltom, It doesn't matter you can take your time. Because I have the Sprites of Robbird, Airhearts, Smackerel, Korobu, Bobo (Jelliflare), Smogrin (Big variat toonts), Raargh, Rumble, Slidon and Customs like: Skeledaddler, Taily, Wonder Piranha, Hoppo and Bloomp.
Can we see the sprites?

SuperAlex
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Re: (Event) WONDERful Holidays

Postby SuperAlex » Sun Jan 14, 2024 9:22 pm

GreenDemon wrote:
Sun Jan 14, 2024 9:17 pm
SuperAlex wrote:
Sun Jan 14, 2024 8:17 pm
Deltom wrote:
Sun Jan 14, 2024 8:10 pm
Congrts Deltom, It doesn't matter you can take your time. Because I have the Sprites of Robbird, Airhearts, Smackerel, Korobu, Bobo (Jelliflare), Smogrin (Big variat toonts), Raargh, Rumble, Slidon and Customs like: Skeledaddler, Taily, Wonder Piranha, Hoppo and Bloomp.
Can we see the sprites?
by discord.

Emral
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Re: (Event) WONDERful Holidays

Postby Emral » Sun Jan 14, 2024 10:44 pm

im gonna have to make hundreds of medals why did i decide to do it this way LOL
Image

can we get to tier 4 before the end? if we do, wonder-flower and effect-based designs will be added!

Marioman2007
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Re: (Event) WONDERful Holidays

Postby Marioman2007 » Mon Jan 15, 2024 12:23 pm

Countdown lifts:
Editor settings: width, auto activate on lineguides, count, reset cycles and allow resetting.
Config: transformID, priority, SFXs, text frames/offset, font/scale, check npcs, per-count textures, and more.

Showcase:
Spoiler: show
Image

Download:
https://drive.google.com/file/d/1n5i2jy ... sp=sharing

Credits:
Sprites (SMB2 styled) by FledCorn, recolored with SMW palettes by me.

---------------------------------------------------------------------------------------------------------------------
Also, I've updated the electricity blocks to check collision with objects and to add interaction with npcs along with blacklist and whitelist functions.

S_Koopa0
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Re: (Event) WONDERful Holidays

Postby S_Koopa0 » Tue Jan 16, 2024 1:46 am

Here's Takebō. It comes with all its variants.
The blue Takebō (not purple due to palette limitations) turn around on ledges, while the metallic Takebō are immune to fireballs and can interact with Marioman2007's Electricity Blocks. The silver Takebō are also basically a metallic version of the blue ones.
To make a stack of them, simply place them in a vertical line.
Image
Image
Download
These will also be added to the pack later.

Emral
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Re: (Event) WONDERful Holidays

Postby Emral » Tue Jan 16, 2024 7:29 am

im very busy tomorrow so let's say there's like 26 hours left.

DRACalgar Law
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Re: (Event) WONDERful Holidays

Postby DRACalgar Law » Tue Jan 16, 2024 8:32 am

Made the Mechakoopa Mk 2. Uses most code from MrDoubleA's Mechakoopas while the structure code has been changed to accommodate one single npc. Sprites by S_Koopa0. This build will be later polished for my pack.
Link: https://www.dropbox.com/scl/fi/49mhjf1c ... xq7te&dl=0
Image
Last edited by DRACalgar Law on Tue Jan 16, 2024 9:33 pm, edited 1 time in total.

SuperAlex
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Re: (Event) WONDERful Holidays

Postby SuperAlex » Tue Jan 16, 2024 8:56 pm

Here I show you a small Tileset package and a Custom NPC:

Bowser Airship & Battleship Sentry

FIRST, Battleship Sentry does look 50% like the actual game.
Credits: Megadood helped me with some bits of Lua code and Me with the Original Asteron Code.
MiitopianOliveDA for the Original Wonder Ship.
Image Gif Test

IT'S THE AIRSHIP ARTILLERY

DRACalgar Law
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Re: (Event) WONDERful Holidays

Postby DRACalgar Law » Tue Jan 16, 2024 9:34 pm

DRACalgar Law wrote:
Tue Jan 16, 2024 8:32 am
Made the Mechakoopa Mk 2. Uses most code from MrDoubleA's Mechakoopas while the structure code has been changed to accommodate one single npc. Sprites by S_Koopa0. This build will be later polished for my pack.
Link: https://www.dropbox.com/scl/fi/49mhjf1c ... xq7te&dl=0
Image
Mechakoopa Mk 2 are updated with the changed link.

DeviousQuacks23
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Re: (Event) WONDERful Holidays

Postby DeviousQuacks23 » Tue Jan 16, 2024 11:42 pm

I made a new NPC today: Trottin' Piranha Plants!
https://drive.google.com/file/d/1_Etq8a ... drive_link

Image

Credits:
Head sprite by Geoshi
Stem sprite by Gate

(I might need help making better sprites for these piranha plants soon...)

Emral
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Re: (Event) WONDERful Holidays

Postby Emral » Wed Jan 17, 2024 8:40 am

50ish minutes. The star is winding down, the gifts of wonder echo into the night...

Added in 52 minutes 30 seconds:
And so the event concludes, and the progress star sleeps once more.
In its place it leaves a selection of medals for everyone who participated. Use them as you like! There are 9 to choose from.
And even if none of them particularly appeal to you, the abundance of presents crafted by our fellow community members throughout the past month are a present in itself, and I hope to see them all appear in plenty a level this year and beyond.
MEDALS!

Thanks for participating!
The thread will stay open in case people want to showcase some more wonder-related elements after the fact. Though they should also be posted to the lunalua or graphics forum, of course!


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