Can't find the Coin Count graphics?

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ToadZ
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Flair: SMBX3 when?

Can't find the Coin Count graphics?

Postby ToadZ » Sat Dec 16, 2023 6:38 am

Hello, I'm currently recoloring a bunch of sprites for an episode. However, I can't seem to find the graphics for the coin count? The sprites for the numbers specifically. I could find everything else, but the counter itself seems unfindable.
Any idea where they are?

Marioman2007
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Re: Can't find the Coin Count graphics?

Postby Marioman2007 » Mon Dec 18, 2023 8:35 am

It uses textplus so it also uses textplus fonts.

To change it:
- Go to "SMBX2 > data > scripts > textplus > font", and copy "1.png".
- Create a folder called "textplus" in the episode/level folder.
- Create another folder called "font" inside the previously created "textplus" folder.
- Paste the copied "1.png" file there and then edit it.

If you need to change the font data, you can copy "1.ini" too and edit it.

ToadZ
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Posts: 26
Joined: Sun Mar 18, 2018 3:39 pm
Flair: SMBX3 when?

Re: Can't find the Coin Count graphics?

Postby ToadZ » Mon Dec 18, 2023 9:21 am

Marioman2007 wrote:
Mon Dec 18, 2023 8:35 am
It uses textplus so it also uses textplus fonts.

To change it:
- Go to "SMBX2 > data > scripts > textplus > font", and copy "1.png".
- Create a folder called "textplus" in the episode/level folder.
- Create another folder called "font" inside the previously created "textplus" folder.
- Paste the copied "1.png" file there and then edit it.

If you need to change the font data, you can copy "1.ini" too and edit it.
Holy hell, THANK YOU!!
Also, why does it use textplus and not the graphics like the point counter does?

Just_Thomas
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Re: Can't find the Coin Count graphics?

Postby Just_Thomas » Mon Jan 15, 2024 11:54 am

Added in 3 minutes 9 seconds:
Marioman2007 wrote:
Mon Dec 18, 2023 8:35 am
It uses textplus so it also uses textplus fonts.

To change it:
- Go to "SMBX2 > data > scripts > textplus > font", and copy "1.png".
- Create a folder called "textplus" in the episode/level folder.
- Create another folder called "font" inside the previously created "textplus" folder.
- Paste the copied "1.png" file there and then edit it.

If you need to change the font data, you can copy "1.ini" too and edit it.
This also helped me a lot for my project.
By moving the numbers (expect zero) two pixels down I could use the SMB1 allstars versions, for some reason any change in the INI was not successful.
But as the name suggests, the hardcoded graphics seem to be virtually unchangeable, i.e. in terms of resolution.
Can I change the resolution of the "hardcoded-50-..." graphics without them being cut off ingame or
do I simply have to accept that "hardcoded = hardcoded"?
Image
(top right corner, tested it with the 3)
Does anyone know anything about this?


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