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Marioman2007 wrote: ↑Mon Dec 18, 2023 8:35 am
It uses textplus so it also uses textplus fonts.
To change it:
- Go to "SMBX2 > data > scripts > textplus > font", and copy "1.png".
- Create a folder called "textplus" in the episode/level folder.
- Create another folder called "font" inside the previously created "textplus" folder.
- Paste the copied "1.png" file there and then edit it.
If you need to change the font data, you can copy "1.ini" too and edit it.
This also helped me a lot for my project.
By moving the numbers (expect zero) two pixels down I could use the SMB1 allstars versions, for some reason any change in the INI was not successful.
But as the name suggests, the hardcoded graphics seem to be virtually unchangeable, i.e. in terms of resolution.
Can I change the resolution of the "hardcoded-50-..." graphics without them being cut off ingame or
do I simply have to accept that "hardcoded = hardcoded"?
(top right corner, tested it with the 3)
Does anyone know anything about this?