Twisted Pipelines
Posted: Sun Nov 05, 2023 11:03 am
I must've hit save accidentaly while testing it the last time. Thanks for the heads up, it's fixed now.
I had trouble deciding where to place that checkpoint, originally it was intended to be right before the spiny cannon section, perhaps I should change it back.
Thanks! I wanted to be generous with lives, considering how tough these levels get, but I also didn't want to give too many away.
I was a bit unsure about calling it kaizo too, it's barely even qualified for a lower difficulty kaizo level.
That's fair, I'll add a danger sign before the camera zone and an arrow sign on the other side.Emral wrote: ↑Sun Nov 05, 2023 11:22 pmmy one point of critique is that the camera zone focusing on the area before the checkpoint is a bit unfortunately placed. the first time i encountered it, i was surprised by it and fell into the pit, thinking an autoscroll was about to begin. it might also be nice if there was a sign pointing right on the other side, because i thought you had to enter the pipe the spinies come out from.
That's really good to hear! Thank you for playing my level and giving feedback! I'm still a bit unsure about how the regular levels are going to be, but I'll try my best to put something out.