- This didn't happen to me, but I think you can softlock in Spinning Dizzy Mill Field if the screen scrolls too far at the end. You should just need to shrink the distance between the edge of the right screen and the goal a bit.
- A starcoin counter on the world map would be really nice, that way you can see how many you have before going to the starcoin signs. If you REALLY want to help with that completionist style you were talking about on Discord, a per-level starcoin counter for the map would be cool. I've made one myself for simplifiedHUD if you want that.
- Mario's normal sprites don't match with the "he got hurt" sprites. I believe those go with ones Marioman uses, so I'd see if he can give you those. That, or change the hurt sprites to match the default sprites.
- Because these paths are too close, not only do they unlock weirdly, but they allow you to do this. You should just need to space the paths out. I also want to note that none of the levels unlocked here are playable. Not sure if they just aren't done or if that's a bug, but I figured I should point it out:

- Maybe it's just me, but I don't think there needs to be an up arrow here. The coins already indicate you should go up, and even without those, springs generally launch you up, so I knew I probably was needing to go up:

- The poles I'm standing next to are solid, while the poles all the way to the right aren't. The moving floor also makes those right poles look a tad strange when the floor moves:

- Same sorta deal here, but it's also the floor itself that looks a tad strange:

- Same deal here:

- And here:

- And here:

- There was a Fire Bro here. He fell off lol. You might wanna make him not move:

- Same deal with this Hammer Bro:

- I've encountered this issue before myself. It's something to do with xmap's priority being greater than pauseMenu's. You should just need to change the priority of either of those:

- I will warn you, the floor here can be destroyed with hammers. If the player were to accidentally shoot off some hammers and wreck the "safe floor," it would not be safe anymore lol:
