The Fallen Shipyard (Update 2)
Posted: Thu Oct 26, 2023 6:53 pm
I missed some previous contests but this time I cooked something. What was a relatively simple level on paper took a surprisingly long time to craft up, so there's not much time until deadline again. But, there's some time to polish the level further.
Download (Update 2): https://drive.google.com/file/d/1yIMcMU ... sp=sharing
It should, hopefully, hold together without crashes, but the scripts under the hood are a bit spaghettios and I wanted to get it out just in case before a very busy weekend of mine. If you see any bugs, error messages, inconsistencies, bad sequences or even typos, you may report them in this thread. All feedback about the gameplay itself is also greatly appreciated.
I will (try to) keep updating/improving the level before deadline, if necessary.
Download (Update 2): https://drive.google.com/file/d/1yIMcMU ... sp=sharing
preview: show
It should, hopefully, hold together without crashes, but the scripts under the hood are a bit spaghettios and I wanted to get it out just in case before a very busy weekend of mine. If you see any bugs, error messages, inconsistencies, bad sequences or even typos, you may report them in this thread. All feedback about the gameplay itself is also greatly appreciated.

I will (try to) keep updating/improving the level before deadline, if necessary.
changelog (spoilers!): show