Page 1 of 1

audioCutoffPrevention.lua v1.0.2 - extend level end jingles infinitely

Posted: Sat Aug 12, 2023 2:12 am
by KBM-Quine
a piece of Delightful Adventure:Enhanced tech, now released for public use. the version number is due to internal refactors from that as such. as the title implies, you can have any length level end sound you so please. this library expects you to be using standard methods to end levels along with any standard sound replacement method. if neither of these are true, i cannot guarantee this will work properly.

i can't really show it off since it's audio, so please follow the "How to use" spoiler.
how to use: show
1. download the library and place it in your episode or level folder.
2. make a luna.lua file. this is most simply done opening notepad and saving a new file as luna.lua. this goes in your episode or level folder along side audioCutoffPrevention
3. to load the library, paste this into the new luna.lua file:

Code: Select all

local audioCutoffPrevention = require("audioCutoffPrevention")
it should now work.
changelog: show
8/12/23
first public release


Image

Re: audioCutoffPrevention.lua v1.0.2 - extend level end jingles infinitely

Posted: Tue Aug 15, 2023 8:07 pm
by Thundaga_T2
Does this extend to the game clear jingle?

Re: audioCutoffPrevention.lua v1.0.2 - extend level end jingles infinitely

Posted: Tue Aug 15, 2023 8:34 pm
by KBM-Quine
Thundaga_T2 wrote:
Tue Aug 15, 2023 8:07 pm
Does this extend to the game clear jingle?
the game end triggered by events will also work with this, yes. it's handled as a level end by smbx.

Re: audioCutoffPrevention.lua v1.0.2 - extend level end jingles infinitely

Posted: Wed Aug 16, 2023 6:51 am
by Thundaga_T2
KBM-Quine wrote:
Tue Aug 15, 2023 8:34 pm
Thundaga_T2 wrote:
Tue Aug 15, 2023 8:07 pm
Does this extend to the game clear jingle?
the game end triggered by events will also work with this, yes. it's handled as a level end by smbx.
Cool, I'm definitely gonna try using this. This is great.