Emral wrote: ↑Mon Jul 17, 2023 5:05 am
Not entirely true, as most effects of that sort are affected by width/height/gfxwidth/gfxheight of the associated NPC. But it could be that beach koopas are a special case. Would need to see the NPC config for these beach koopas.
i checked the source code and you're actually right, in this case it does depend on the physical height of the npc. so, if op were willing to extend the beach koopas' hitboxes to be a full 52 pixels tall (to match the custom graphic), the effect would render correctly without the need for any lua shenanigains.