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[NPC Pack] Giant Piranha Plant SMWC Boss V1.1.0

Posted: Thu May 25, 2023 9:30 pm
by DRACalgar Law
Hello, just made another boss I thought would release outside of my pack.

It's a boss from SMWC whose original concept to Dahnamics. I also made it more high-quality with some details and some configurable settings that you can determine its playstyle. It's not exactly accurate but this'll do.

Credit:
gbradley - for alternate graphics
Dahnamics - original concept in SMWC
MegaDood - with some help of the testing
MurphMario - for the Giant Spiny's fireball
Images
Spoiler: show
Image
Image
Download:
V.0.9.0: https://drive.google.com/file/d/1vFq5xP ... sp=sharing
V.1.0.0: https://drive.google.com/file/d/1s_9YF6 ... sp=sharing
V.1.1.0: https://drive.google.com/file/d/1kKsJjw ... sp=sharing

Edited: There seems to be known issues that I've found from MegaDood (will put on it sooner)

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V0.9.0

Posted: Fri May 26, 2023 5:12 pm
by DrMekar
Awesome, you're actually did it :D

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V0.9.0

Posted: Fri May 26, 2023 8:39 pm
by vee_Sleepy
looks pretty cool! i like the Naval Piranha headbutt
if I were to use this, do I credit everyone you named there? asking to be sure

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V1.0.0

Posted: Fri May 26, 2023 11:21 pm
by DRACalgar Law
Just made an update to make it more balanced. Also made indicator npcs.
vee_Sleepy wrote:
Fri May 26, 2023 8:39 pm
looks pretty cool! i like the Naval Piranha headbutt
if I were to use this, do I credit everyone you named there? asking to be sure
@vee_Sleepy, you can just credit me however you like.

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V1.0.0

Posted: Fri May 26, 2023 11:51 pm
by vee_Sleepy
what do the X offsets mean? i'm trying to configure it in a test level, to figure out how it works

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V1.0.0

Posted: Sat May 27, 2023 9:49 pm
by DRACalgar Law
vee_Sleepy wrote:
Fri May 26, 2023 11:51 pm
what do the X offsets mean? i'm trying to configure it in a test level, to figure out how it works
They indicate of how much instances would it travel like if X offset to the right is 2, it has 2 instances to travel to the right off from its spawn position.

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V1.0.0

Posted: Sat May 27, 2023 10:05 pm
by vee_Sleepy
DRACalgar Law wrote:
Sat May 27, 2023 9:49 pm

They indicate of how much instances would it travel like if X offset to the right is 2, it has 2 instances to travel to the right off from its spawn position.
i'm guessing instances are the Piranha boss itself, so that's 2 tiles each?

Edit: i have no clue what an instance is, in this case

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V1.1.0

Posted: Tue Jun 13, 2023 7:46 pm
by DRACalgar Law
Version V.1.1.0 has been updated with the following changes:
  • Giant Piranha Plant can now be despawned outside of the player's screen as usual

Re: [NPC Pack] Giant Piranha Plant SMWC Boss V1.1.0

Posted: Wed Jul 05, 2023 4:42 pm
by ANueUtsuho
This guy seems to have a habit of going offscreen and despawning, only to reappear and not do anything. He also hits sizables and other semisolid blocks as if they were fully solid.