SMB3 Styled Bandana Bowser Jr. (LunaDLL required)

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Marina
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SMB3 Styled Bandana Bowser Jr. (LunaDLL required)

Postby Marina » Sun Jun 01, 2014 1:21 pm

I decided I'd also try something with LunaDLL, so I tried recreating the Bowser Jr. from NSMB DS.

He replaces SMB1 Bowser and throws shells instead of hammers (and, unlike the original NSMB Bowser Jr, also spits fire, but he learned that in NSMBWii so we all know he can spit fire)
There is a minor bug where he sometimes jumps up into the shell he just threw and hurts himself, but it would be much more difficult to wait untill he kills himself than actually defeating him with the shells he's throwing, so technically no glitching is possible.

Credit for the sprites goes fully to Shocker, they were originally made to replace Ludwig von Koopa, I only adjusted them to the Bowser graphics and added the bandana :?

LunaDLL code:

NPCMemSet,30,0xE2,5,0,0,w

Screenshot:
Spoiler: show
Image
Download:https://www.mediafire.com/?lm1gk2vz8rz6aat

RudeGuy
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Re: SMB3 Styled Bandana Bowser Jr. (LunaDLL required)

Postby RudeGuy » Sun Jun 01, 2014 1:30 pm

About the fire, we can make an invisible graphic and sets a NPC code to make it that doesn't hurt the player.
Anyways, good to see a NSMB Bowser junior.

Marina
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Re: SMB3 Styled Bandana Bowser Jr. (LunaDLL required)

Postby Marina » Sun Jun 01, 2014 1:43 pm

Yeah but I think you would still hear the sound effect when he spits fire and it would be kinda weird if there was a fire soundeffect but nothing happens...

on second thought, there might also be a way to fix THAT with LunaDLL, but I'm not too experienced with it yet, maybe I'll revisit the problem later and update this post then...

RudeGuy
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Re: SMB3 Styled Bandana Bowser Jr. (LunaDLL required)

Postby RudeGuy » Sun Jun 01, 2014 2:12 pm

GLuigiX wrote:Yeah but I think you would still hear the sound effect when he spits fire and it would be kinda weird if there was a fire soundeffect but nothing happens...

on second thought, there might also be a way to fix THAT with LunaDLL, but I'm not too experienced with it yet, maybe I'll revisit the problem later and update this post then...
Luna.DLL can't fix that. Well, sometimes people doesn't have to care and play.


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