SCREENSHOTS
Spoiler: show
Spoiler: show
GRAPHIAL CREDITS -
. S1m0n's SMBX2 Pack of Goodies [5.0]
- SMW Styled NSMBWii Bonus Area Tileset - rahr480 + fallbick
- Super Mario Run X graph credits:
- Custom NSMBU Background - Enjl (Recolored by Lx Xzit)
- Custom NSMBU Tileset - Yoshigo99 (Ripped by Maury300)
- Custom NSMBU Rolling Hill - Maury300
- Custom NSMBU Sizeaable Blocks - Yoshigo99
- Custom NSMBU Giant Three - Squishy Rex
- Custom NSMBU Blocks - Kopejo
- Custom Diagonal NSMBU Sizeable - Lx Xzit
- Custom SMUM Styled Enemies - Fernanpro
- Custom NSMB Flag - Mario Silva
- SMW Styled NSMB Underground Tileset - rahr480s nostalgia week special
- Turret 3471's Revival GFX Pack
- Squishy Rex's CGFX Pack V1.8
Music Credits:
- SMW Bonus theme: Nintendo
- SMW Underground theme: Nintendo
- NSMBU Overworld (16 Bits) - New Super Mario Maker Deluxe: I'm Kassuyu
- NSMB Underground (16 Bits) - Superstamps
- NSMB Athletic (16 Bits) - NinStar
Scripting Credits:
- CoolXDs Script Pack #9 in 1
- GroundPound.lua by Marioman2007 [v1.2]
- Twirl by Mego
- anotherwalljump by Emral
- Fakeblocks by Sambo
- SM64 Sequential Jump by Yingchun Soul
- Cpt. Mono's Powerup Pack (Ft. the Penguin Suit!) [v1.1c] by CaptainMonochrome
If i've forgotten someone, please let me know. I believe I got everybody
Spoiler: show
Three.
First is Modernreserve's "item drop infront of enemy makes it disappear" problem which is something inevitable
Second is the Acorn not getting in the item reserve box. So only Mushroom can be put in reserve box. Unfortunately, also inevitable.
Third is the flagpole still letting the level music play instead of silencing the music. Cannot find a fix for this sadly.
Spoiler: show