Share and discuss custom LunaLua code and content packs for SMBX2.
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smwturtlequest64
- Bob-Omb
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Postby smwturtlequest64 » Wed May 24, 2023 11:32 pm
could you do tap tap red nose next! i want to see tap tap red nose boss fight in smbx2 man! i like your bosses you made!
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smwturtlequest64
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Postby smwturtlequest64 » Wed May 24, 2023 11:32 pm
could you do tap tap red nose next! i want to see tap tap red nose boss fight in smbx2 man! i like your bosses you made!
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DRACalgar Law
- Hoopster
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Postby DRACalgar Law » Thu May 25, 2023 3:30 pm
smwturtlequest64 wrote: ↑Wed May 24, 2023 11:32 pm
could you do tap tap red nose next! i want to see tap tap red nose boss fight in smbx2 man! i like your bosses you made!
I believe there was already a tap tap red nose boss in KateBulka's / Core's Extension Pack. You can wait for someone to make the graphics for tap tap red nose boss. Thx you.
Edited: The tap tap in the Extension Pack is actually a tap tap the golden.
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DRACalgar Law
- Hoopster
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Postby DRACalgar Law » Sun Jun 04, 2023 8:51 pm
Version 2.1.0 has now been updated and the following changes have been made:
Changes:
- Fixes to the SMB3 Koopalings: Ludwig, Iggy, and Roy
Now we have all of the SMB3 Koopalings:
- Larry Koopa made by SMBX Devs
- Morton Koopa Jr., Iggy Koopa, Roy Koopa, Lemmy Koopa, and Ludwig Von Koopa made by me
*used MarioLover64's Larry Koopa Recreation and KateBulka's / Core's Wendy O Koopa to make these
- Wendy O Koopa, was once made by NSMBX Devs but got transplanted by KateBulka / Core into her Extension Pack for SMBX2
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vee_Sleepy
- Fighter Fly
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Postby vee_Sleepy » Sat Jun 10, 2023 12:42 am
is there a way to make Rayquaza inactive if you're not in the section it's been placed in?
i'm trying to use it as a base for part of a boss level i'm doing and it does the cry sound effect and screenshake regardless, it even does an attack in the completely wrong section sometimes like the falling fireballs, it's kind of annoying
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DRACalgar Law
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Postby DRACalgar Law » Sat Jun 10, 2023 12:25 pm
vee_Sleepy wrote: ↑Sat Jun 10, 2023 12:42 am
is there a way to make Rayquaza inactive if you're not in the section it's been placed in?
i'm trying to use it as a base for part of a boss level i'm doing and it does the cry sound effect and screenshake regardless, it even does an attack in the completely wrong section sometimes like the falling fireballs, it's kind of annoying
I might've forgotten to add a despawner code to it, I'll DM you it later with the fixed ai script.
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vee_Sleepy
- Fighter Fly
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Postby vee_Sleepy » Sat Jun 10, 2023 1:34 pm
DRACalgar Law wrote: ↑Sat Jun 10, 2023 12:25 pm
vee_Sleepy wrote: ↑Sat Jun 10, 2023 12:42 am
is there a way to make Rayquaza inactive if you're not in the section it's been placed in?
i'm trying to use it as a base for part of a boss level i'm doing and it does the cry sound effect and screenshake regardless, it even does an attack in the completely wrong section sometimes like the falling fireballs, it's kind of annoying
I might've forgotten to add a despawner code to it, I'll DM you it later with the fixed ai script.
aight then, much appreciated :3
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ANueUtsuho
- Swooper
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Postby ANueUtsuho » Sun Jun 11, 2023 9:39 pm
Can I just say I think the Pyro Blaster is my favorite out of all these? I think it's like, perfect final boss material.
Added in 1 hour 33 minutes 4 seconds:
Also, if I were to, say, nerf Thunder Lakitu to not stun you when he ground-pounds, how do I do that?
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DRACalgar Law
- Hoopster
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Postby DRACalgar Law » Sun Jun 11, 2023 11:14 pm
ANueUtsuho wrote: ↑Sun Jun 11, 2023 11:12 pm
Can I just say I think the Pyro Blaster is my favorite out of all these? I think it's like, perfect final boss material.
Added in 1 hour 33 minutes 4 seconds:
Also, if I were to, say, nerf Thunder Lakitu to not stun you when he ground-pounds, how do I do that?
get rid of the code that says playerstun starting with "for" containing playerstun
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DeviousQuacks23
- Spiny
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Postby DeviousQuacks23 » Mon Jun 12, 2023 8:36 am
Lemmy's bouncy balls stop moving when you stomp on them. You also shouldn't give points for doing this, as it causes you to get free 1ups. Also, remove the sound when the ball disappears as it can get quite annoying sometimes.
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Treimonzip2401
- Goomba
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Postby Treimonzip2401 » Mon Jun 12, 2023 3:09 pm
Hello As this a question oh probability that these boss is in the smbx 1.4.5 in script base
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ANueUtsuho
- Swooper
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Postby ANueUtsuho » Mon Jun 12, 2023 4:01 pm
DeviousQuacks23 wrote: ↑Mon Jun 12, 2023 8:36 am
Lemmy's bouncy balls stop moving when you stomp on them. You also shouldn't give points for doing this, as it causes you to get free 1ups. Also, remove the sound when the ball disappears as it can get quite annoying sometimes.
The balls giving points is pretty easy to change, though. Just write "score = 0" in an NPC's .txt file.
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DRACalgar Law
- Hoopster
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Postby DRACalgar Law » Mon Jun 12, 2023 8:01 pm
Treimonzip2401 wrote: ↑Mon Jun 12, 2023 3:09 pm
Hello As this a question oh probability that these boss is in the smbx 1.4.5 in script base
These bosses that I had stored in my packs are for SMBX 2.0. Some bosses were based on fan-made contents from the SMBX 1.4.5 community.
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Treimonzip2401
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Postby Treimonzip2401 » Tue Jun 13, 2023 1:16 pm
DRACalgar Law wrote: ↑Mon Jun 12, 2023 8:01 pm
Treimonzip2401 wrote: ↑Mon Jun 12, 2023 3:09 pm
Hello As this a question oh probability that these boss is in the smbx 1.4.5 in script base
Ok thanks
but if you have some for smbx 1.4.5 pass it to me?
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DRACalgar Law
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Postby DRACalgar Law » Tue Jun 13, 2023 2:47 pm
Version 2.1.2 has been updated with the following changes made:
- Despawn codes have been added to the following: Rayquaza, Flygon, Giant Grinder, Sonic.exe, Ariados
- Reworked / Additive behaviors have been made to the following: NSMBU Roy, SMW-Like Lemmy, SMW-Like Wendy, Lemmy Koopa SMB3
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DRACalgar Law
- Hoopster
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Postby DRACalgar Law » Fri Jun 30, 2023 12:28 am
Version 2.2.0 has now updated with only one additional boss and more reworks. Please look back at the first post and to the download link to get that current version. The following changes had been made:
- Minor reworks and bug fixes have been made to the following: Giant Ptooie, Bankirosu, Cerberus, Balrog, Giant Koopa Green, Giant Bombshell Koopa,
Pyro Blaster
- Reworked overhauls have been made to the following to increase a certain condition (QoL, Balance, and Difficulty Spikes): Giant Koopa Green, Giant Bombshell Koopa
- New content has been added to the following: Giant Koopa Red
Keep those bosses coming!
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Roadconian
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Postby Roadconian » Thu Jul 06, 2023 7:36 pm
these look so cool :0
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ANueUtsuho
- Swooper
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Postby ANueUtsuho » Sat Jul 08, 2023 9:36 pm
This is a weird issue but you can eat Venom's head with Yoshi and the body segments do not despawn afterwards.
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Mal8rk
- Snifit
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Postby Mal8rk » Sun Jul 09, 2023 12:07 am
ANueUtsuho wrote: ↑Sat Jul 08, 2023 9:36 pm
This is a weird issue but you can eat Venom's head with Yoshi and the body segments do not despawn afterwards.
If you see "noyoshi = true," then set it to false
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ANueUtsuho
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Postby ANueUtsuho » Sun Jul 09, 2023 12:31 am
Mal8rk wrote: ↑Sun Jul 09, 2023 12:07 am
ANueUtsuho wrote: ↑Sat Jul 08, 2023 9:36 pm
This is a weird issue but you can eat Venom's head with Yoshi and the body segments do not despawn afterwards.
If you see "noyoshi = true," then set it to false
Thank you, though I did already know that.
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