[NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Share and discuss custom LunaLua code and content packs for SMBX2.
DRACalgar Law
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[NPC Pack] DRACalgar's Boss Army Pack V.2.2.0 (Massive Reworks!)

Postby DRACalgar Law » Sun Feb 12, 2023 1:13 am

This is my pack of bosses from official games to fan-made games. Enjoy!

Screenshot:
Spoiler: show
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The gif aboveis footaged from the contetst of my level for B2GL2C.
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*The gifs may not be final as some may be from different versions. Assets from the gif may differentiate between versions.



Download Versions: Video:
Spoiler: show
  • V2.0.0:
Changelogs:
Spoiler: show
V1: Initial
V1.0.2: Tweaks and bug fixes
V1.1.1: More content and some tweaks and bug fixes
V2.0.0: More new content about at least 20 more bosses. More reworks, tweaks, and bug fixes
V2.1.0: More new content about at least 5 more bosses. More tweaks: SMB3 Koopalings
V2.1.2: The following changes have been made right to their respective update announcement
V2.2.0: The following changes have been made right to their respective update announcement
General Credits:
Most of the sprites were from Spriters Resource and their respective games. Most of the scripting were done by me. I thank of those from the discord server, though I couldn't remember but can recall on Enjil and Marioman2007. Some bosses may act based on various games. Some bosses may also act different than before as they're revamped. Some bosses have graphics and scripts originated from their respective users. Some fan-game bosses, both their behaviors and their sprites, are from their respective users from SMWC and others. Some bosses have assets from other several packs like from MegaDood, Mariolover64, MurphMario, KateBulka, and others.

Other Notes:
Some bosses might have a in-editor configurations, and some bosses might have no tilesets. To find the bosses, go to the browser of available item with a search in the editor and look for custom elements.

Special Thanks:
Spoiler: show
MegaDood - tester
The - making skins, tester
electro-kun - making skins
Last edited by DRACalgar Law on Fri Jun 30, 2023 12:27 am, edited 20 times in total.

DRACalgar Law
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DRACalgar Law » Fri Feb 17, 2023 11:12 pm

Version 1.0.1 has been updated, announcing 6 additional bosses including the boss that was used for the contest and some file fixes.

MegaDood
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby MegaDood » Sat Feb 18, 2023 7:04 am

These bosses are so cool! I love the variety in them. Will definitely make levels a lot cooler

DrMekar
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DrMekar » Wed Mar 08, 2023 4:18 pm

I'm awfully late to the Party, but those Bosses are awesome. My Favorites have to be Cerberus and Pyro Blaster, so it's also nice to see the SMWC Koopa Boss in SMBX. Are you planning on doing more SMWC Bosses in SMBX2 if I may ask?

DRACalgar Law
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DRACalgar Law » Wed Mar 08, 2023 9:33 pm

Thank you, yeah I am going to plan some like SMWC Mario Kirby, Thunder Lakitu, and other ones even exclusive to other SMW Roms!

DrMekar
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DrMekar » Thu Mar 09, 2023 3:47 am

DRACalgar Law wrote:
Wed Mar 08, 2023 9:33 pm
Thank you, yeah I am going to plan some like SMWC Mario Kirby, Thunder Lakitu, and other ones even exclusive to other SMW Roms!
Awesome. Are you also planning on maybe tackling Brutal Mario Bosses? I want to have the Twin Pumpkin Boss from the Gravity Fortress in my Episode, but I'm not too experienced in coding and kinda stuck with it at the moment.

DRACalgar Law
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DRACalgar Law » Thu Mar 09, 2023 7:41 am

DrMekar wrote:
Thu Mar 09, 2023 3:47 am
DRACalgar Law wrote:
Wed Mar 08, 2023 9:33 pm
Thank you, yeah I am going to plan some like SMWC Mario Kirby, Thunder Lakitu, and other ones even exclusive to other SMW Roms!
Awesome. Are you also planning on maybe tackling Brutal Mario Bosses? I want to have the Twin Pumpkin Boss from the Gravity Fortress in my Episode, but I'm not too experienced in coding and kinda stuck with it at the moment.
Well, most of them have some complex coding. So, some will except the Twin Pumpkin boss sadly.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DrMekar » Thu Mar 09, 2023 9:32 am

DRACalgar Law wrote:
Thu Mar 09, 2023 7:41 am
DrMekar wrote:
Thu Mar 09, 2023 3:47 am
DRACalgar Law wrote:
Wed Mar 08, 2023 9:33 pm
Thank you, yeah I am going to plan some like SMWC Mario Kirby, Thunder Lakitu, and other ones even exclusive to other SMW Roms!
Awesome. Are you also planning on maybe tackling Brutal Mario Bosses? I want to have the Twin Pumpkin Boss from the Gravity Fortress in my Episode, but I'm not too experienced in coding and kinda stuck with it at the moment.
Well, most of them have some complex coding. So, some will except the Twin Pumpkin boss sadly.
I see, maybe I gotta opt for another solution then. Fortunatly the Level isen't themed around them, so it's not a tragedy.

Mal8rk
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby Mal8rk » Thu Mar 09, 2023 9:47 am

Can you make a Xan Bie boss please?

DRACalgar Law
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DRACalgar Law » Thu Mar 09, 2023 3:02 pm

Mal8rk wrote:
Thu Mar 09, 2023 9:47 am
Can you make a Xan Bie boss please?
Sure! I'll be glad to do so!

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DisasterMaster » Fri Mar 10, 2023 12:45 am

Shouldn't the Giant Koopa be named "Michael Jackson Koopa"? Because he sure loves doing the moonwalk...

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It seems he likes to walk facing backwards and occasionally disappears.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DRACalgar Law » Fri Mar 10, 2023 11:03 pm

Version 1.0.2. has been released for patch notes regarding Giant Koopa's frame error and more lively implementations to contents!

Added in 1 minute 53 seconds:
DisasterMaster wrote:
Fri Mar 10, 2023 12:45 am
Shouldn't the Giant Koopa be named "Michael Jackson Koopa"? Because he sure loves doing the moonwalk...

Image

It seems he likes to walk facing backwards and occasionally disappears.
It's been fixed, thanks for letting me know! It's now in V.1.0.2.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby AirShip » Sat Mar 11, 2023 12:33 pm

As someone who loves bosses but isn't very good at creating them, this pack is a blessing, great job!

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby TheGameyFireBro105 » Mon Mar 13, 2023 5:19 pm

Here's a tough to replicate boss: Ridley (Super Metroid). Wonder if you could make him?

DRACalgar Law
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.0.1

Postby DRACalgar Law » Mon Mar 13, 2023 6:32 pm

TheGameyFireBro105 wrote:
Mon Mar 13, 2023 5:19 pm
Here's a tough to replicate boss: Ridley (Super Metroid). Wonder if you could make him?
Probably not, it might be hard to replicate his tail physics and also hard to replicate his tail pogo attack.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.1.0

Postby DRACalgar Law » Sun Mar 19, 2023 8:59 pm

Version 1.1.0 has been updated with 4 more addition bosses, Dread Bones, Roy (NSMBU), Bowser (MKF), and Ground Pound Koopa Boss, and with some patches of quality of life.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.1.0

Postby DrMekar » Mon Mar 20, 2023 3:50 pm

Nice, more Bosses. Sadly I entcountered Errors on two of them. (haven't tested Dread Bones as I already fought him in Boss Collection.)

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Got this when wanting to try out Roy.

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Same with the Ground Pound Koopa Boss

The Bowser Boss works and really awesome though.

DRACalgar Law
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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.1.0

Postby DRACalgar Law » Mon Mar 20, 2023 4:17 pm

DrMekar wrote:
Mon Mar 20, 2023 3:50 pm
Nice, more Bosses. Sadly I entcountered Errors on two of them. (haven't tested Dread Bones as I already fought him in Boss Collection.)

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Got this when wanting to try out Roy.

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Same with the Ground Pound Koopa Boss

The Bowser Boss works and really awesome though.
Thank you, also I was trying to implement the work that whenever they get crushed by walls, they'd die. Looked something like this:
`if v:mem(0x134, FIELD_WORD) => 5 then
v:kill()
end`

MegaDood is the one who I have him test some of my bosses and give me some feedbacks that I should make them properly work or be balanced.

Added in 52 minutes 47 seconds:

Fixed as in Version 1.1.1, also added Ground Pound Koopa Boss' aggrolimit in case someone even decide to modify it for themselves.

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Re: [NPC Pack] DRACalgar's Boss Army Pack V.1.1.1

Postby DrMekar » Thu Mar 23, 2023 3:34 pm

I'm afraid I found another issue, I'd like to bring to your attention. Something invisble keeps killing me when fighting Roy, hope this GIF helps.
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And about Groundpound Koopa
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I really like this Pack as we've been starving for Bosses ever since with a few exceptions. While I'm able to make my own Bosses, theres still lots of things I cannot do for which this Pack is perfect.

DRACalgar Law
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ANNOUNCEMENT: DRACalgar's Boss Army Pack V.2.0.0 MAJOR UPDATE

Postby DRACalgar Law » Sun May 14, 2023 6:05 pm

Hello, it's been a couple months since my latest update.

The Version 2.0.0 has been majorly updated with new contents and some fixes. I made around 20 bosses with a quite variety. We got SMWC bosses and some epic bosses too.


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