features of note
- unhides hidden blocks even if it wasn't the one to hide them
- does not hide sizeables or blocks which it cannot fully envelop vertically (you can change its height to accommodate for the latter)
- blocks fully obscured by a pit are not affected by most block-manipulating npcs such as p-switches and snake blocks which may lead to some strange situations
- blocks immediately to the right of the pit which have graphics that don't take up their entire collision box or have semi-transparent graphics will exhibit minor visual distortions
- blocks that hurt the player from the side might not work properly if partially obscured by a pit
- slopes do get obscured by pits as expected, but this absolutely annihilates smbx's slope physics so please handle with care
- some npcs which require blocks to function may interact with pits in strange ways
- settings a pit's "speed" config to something very high and enabling horizontal wrap may cause unexpected things to happen
- multiple holes crossing paths will lead to them fighting over which blocks are hidden. this doesn't cause anything particularly bad to happen but some blocks might appear/disappear early/late.
- (probably other minor things i missed)
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