Luigi's Lost Memories
Posted: Mon Jan 30, 2023 3:58 pm
by Chipss
All of this content is wrapped up into a new progression system and story that ties in closely with the plot of the original episode. This includes a brand new hub with sections locked off by both Purple Star collectibles and regular coins, new characters and dialogue, an intro sequence, 15 achievements, 5 secret exits to find, 5 extra challenges to complete, viewable concept art, a place to listen to unused music tracks, and a completely new final level accessed after completing all other levels.
View the release trailer here
Spoiler: show
Spoiler: show
Project Lead
- Chipss
Artists
- Achy
- Mr. Greenman
- Vito
- PsychLantern (Digo)
- galaxy
- FurballArts
- leitakcoc
- Chipss
Music
- galaxy
- Punji
- leitakcoc
- JerryCoxalot
Scripting
- MrDoubleA
- Marioman2007
- Vito
- IAmPlayer
- Chipss
Level Design
- Chipss
- Achy
Testing
- Launchstar
- tg online
- galaxy
- Vito
- leitakcoc
(This credits list only includes invidivuals who made content specifically for this project. All other credits can be found in !credits.txt in the episode folder.)
- Chipss
Artists
- Achy
- Mr. Greenman
- Vito
- PsychLantern (Digo)
- galaxy
- FurballArts
- leitakcoc
- Chipss
Music
- galaxy
- Punji
- leitakcoc
- JerryCoxalot
Scripting
- MrDoubleA
- Marioman2007
- Vito
- IAmPlayer
- Chipss
Level Design
- Chipss
- Achy
Testing
- Launchstar
- tg online
- galaxy
- Vito
- leitakcoc
(This credits list only includes invidivuals who made content specifically for this project. All other credits can be found in !credits.txt in the episode folder.)
Spoiler: show
Full Episode Download (v1.1.1)
https://drive.google.com/file/d/1jlpWu7 ... sp=sharing
Patch 1.1.1 has been released! This update fixes an issue that arose when playing through the game again on a second save file.
View the full changelog here:
Download the patch ONLY here. (For merging with an older version)
https://drive.google.com/file/d/1jlpWu7 ... sp=sharing
Patch 1.1.1 has been released! This update fixes an issue that arose when playing through the game again on a second save file.
View the full changelog here:
Spoiler: show
Patch 1.01
Patch 1.02
Patch 1.03
Patch 1.04
Patch 1.05
Patch 1.06
Patch 1.07
Patch 1.08
Patch 1.09
Patch 1.1 (Beta 5 Compatibility!)
Patch 1.1.1
Spoiler: show
LEVEL DESIGN
- Removed unfair Piranha Plant in Spring Showers
- Added an extra checkpoint in Tangled Temple
- Prevented a softlock towards the end of Paddlewheel Peril
- Instead of instantly appearing, the poison water now rises up from the bottom in Paddlewheel Peril
BUG FIXES
- Blue springhatters can no longer be killed with the key
- If keys are accidentally destroyed/lost, they will now respawn at their original location
- Purple Stars now save if you restart a memory at the summary screen
- Purple Stars and 1-UP Mushrooms now properly award coins upon collection
GENERAL CHANGES
- Fixed typo in spelling of 'Pine Propultion' (should be Propulsion)
- All menus can now be immediately closed with the pause button
- Fixed a typo in the "Know any secrets?" dialogue with Tangeroomba
- Keyhole status now shows in the dialogue with Tangeroomba
- Removed unfair Piranha Plant in Spring Showers
- Added an extra checkpoint in Tangled Temple
- Prevented a softlock towards the end of Paddlewheel Peril
- Instead of instantly appearing, the poison water now rises up from the bottom in Paddlewheel Peril
BUG FIXES
- Blue springhatters can no longer be killed with the key
- If keys are accidentally destroyed/lost, they will now respawn at their original location
- Purple Stars now save if you restart a memory at the summary screen
- Purple Stars and 1-UP Mushrooms now properly award coins upon collection
GENERAL CHANGES
- Fixed typo in spelling of 'Pine Propultion' (should be Propulsion)
- All menus can now be immediately closed with the pause button
- Fixed a typo in the "Know any secrets?" dialogue with Tangeroomba
- Keyhole status now shows in the dialogue with Tangeroomba
Spoiler: show
LEVEL DESIGN
- Polished level design in Super Sticky Swamp, making some things a bit more clear and fair
- Added an extra checkpoint in Disastrous Deeps and tweaked the design slightly
- Fixed a potential softlock in the final level involving the Monty Mole spawner
- Prevented a softlock in the vertical section of Paddlewheel Peril
- Challenge #2 is now slightly easier to pull off
BUG FIXES
- Exit Memory option in pause menu now functions correctly
- Fixed an issue where Challenge #2 would display as completed even though it wasn't
GENERAL CHANGES
- Added additional visual indicators to Purple-Footed Scuttlebugs and Orange Springhatters for people who are colorblind
- Every single level with Purple Stars inside of fake walls now has slight darkness for consistency
- The Bloombas now have exclamation marks above their head when they have something new to say
- Polished level design in Super Sticky Swamp, making some things a bit more clear and fair
- Added an extra checkpoint in Disastrous Deeps and tweaked the design slightly
- Fixed a potential softlock in the final level involving the Monty Mole spawner
- Prevented a softlock in the vertical section of Paddlewheel Peril
- Challenge #2 is now slightly easier to pull off
BUG FIXES
- Exit Memory option in pause menu now functions correctly
- Fixed an issue where Challenge #2 would display as completed even though it wasn't
GENERAL CHANGES
- Added additional visual indicators to Purple-Footed Scuttlebugs and Orange Springhatters for people who are colorblind
- Every single level with Purple Stars inside of fake walls now has slight darkness for consistency
- The Bloombas now have exclamation marks above their head when they have something new to say
Spoiler: show
BUG FIXES
- Fixed a new issue that made it impossible to enter the portal
- Fixed a new issue that made it impossible to enter the portal
Spoiler: show
LEVEL DESIGN
- Challenge #2 nerfed again based on player feedback
- Made Challenge #1 easier to pull of by removing some Eeries and Diagonal Boos
BUG FIXES
- Fixed incorrect start point in Paddlewheel Peril
- Fixed an issue where tree branches would glow in Clear Pipe Prarie
- Fixed an issue in Tangeroomba's dialogue where keyhole text would display on the wrong line
GENERAL CHANGES
- Challenge #5 now requires less than 30 jumps instead of 25
- Added an option to return to the checkpoint from the Restart Memory menu
- Challenge #2 nerfed again based on player feedback
- Made Challenge #1 easier to pull of by removing some Eeries and Diagonal Boos
BUG FIXES
- Fixed incorrect start point in Paddlewheel Peril
- Fixed an issue where tree branches would glow in Clear Pipe Prarie
- Fixed an issue in Tangeroomba's dialogue where keyhole text would display on the wrong line
GENERAL CHANGES
- Challenge #5 now requires less than 30 jumps instead of 25
- Added an option to return to the checkpoint from the Restart Memory menu
Spoiler: show
GENERAL CHANGES
- A text popup now appears in the Realm of Recollection after you've found a keyhole
- A text popup now appears in the Realm of Recollection after you've found a keyhole
Spoiler: show
LEVEL DESIGN
- Added a 30 Coin in Clear Pipe Prarie as a reward for exploration
- Modified a Jumping Chuck setup involving clear pipes to be more fair in Clear Pipe Prarie
- In Bone Dry Bridge, the right cliff now extends slightly after collecting Purple Star 1
- Added a second checkpoint in Bone Dry Bridge
- Purple Star 2 in Lightweight Library is now in a new location
- Added a second checkpoint in Lightweight Library
BUG FIXES
- Modified some block placement in Lightweight Library in an effort to prevent a glitch where
the player could get stuck in place after exiting Boo form.
- Added a 30 Coin in Clear Pipe Prarie as a reward for exploration
- Modified a Jumping Chuck setup involving clear pipes to be more fair in Clear Pipe Prarie
- In Bone Dry Bridge, the right cliff now extends slightly after collecting Purple Star 1
- Added a second checkpoint in Bone Dry Bridge
- Purple Star 2 in Lightweight Library is now in a new location
- Added a second checkpoint in Lightweight Library
BUG FIXES
- Modified some block placement in Lightweight Library in an effort to prevent a glitch where
the player could get stuck in place after exiting Boo form.
Spoiler: show
LEVEL DESIGN
- Fixed a small tiling error in Clear Pipe Prairie
- Fixed a small tiling error in Tangled Temple
- Fixed a small tiling error in The Memory Amalgamation
BUG FIXES
- Fixed an issue in Paddlewheel Peril where a coin falling into the poison water would fail the challenge
- Fixed an issue in Bone-Dry-Bridge where a portion of cacti would glow
- Fixed a spawning issue with the barrels in Toxic Tumble
GENERAL CHANGES
- The polar bears in The Conceptuary are no longer incorrectly called panda bears
- Fixed a misspelling of 'Prairie' in the Tangeroomba dialogue
- Fixed a misspelling of 'Prairie' on the achievements page in the launcher
- Fixed a small tiling error in Clear Pipe Prairie
- Fixed a small tiling error in Tangled Temple
- Fixed a small tiling error in The Memory Amalgamation
BUG FIXES
- Fixed an issue in Paddlewheel Peril where a coin falling into the poison water would fail the challenge
- Fixed an issue in Bone-Dry-Bridge where a portion of cacti would glow
- Fixed a spawning issue with the barrels in Toxic Tumble
GENERAL CHANGES
- The polar bears in The Conceptuary are no longer incorrectly called panda bears
- Fixed a misspelling of 'Prairie' in the Tangeroomba dialogue
- Fixed a misspelling of 'Prairie' on the achievements page in the launcher
Spoiler: show
BUG FIXES
- Fixed an issue where Maroonba would have 2 new messages at once, making one of them inaccessible
- Fixed an issue where achieving 100% in the launcher was impossible
- Fixed an issue where Maroonba would have 2 new messages at once, making one of them inaccessible
- Fixed an issue where achieving 100% in the launcher was impossible
Spoiler: show
LEVEL DESIGN
- Slightly modified some design in the Memory Amalgamation to be more fair
BUG FIXES
- Fixed an issue in Tangled Tower where a moving platform would despawn after death
- Slightly modified some design in the Memory Amalgamation to be more fair
BUG FIXES
- Fixed an issue in Tangled Tower where a moving platform would despawn after death
Spoiler: show
Overview/Biggest Changes
- 2 Fragmented Memories have been extended, finally giving them true gimmicks!
- The Memory Amalgamation has been updated, utilizing the new gimmicks!
- Difficulty balancing across the entire episode!
- Fixing bugs that have embarrassingly been present since launch!
- Utilization of new Beta 5 features!
- More overall polish!
LEVEL DESIGN
- The Bullet Bill Blasters now disappear after defeating the boss in Secret Stronghold
- Fixed a tiling error in Smoldering Steppe
- Fixed a tiling error in Spring Showers
- Modified several setups in The Memory Amalgamation to be more fair and less janky
- Modified the final setup of Clear Pipe Prarie to fix an issue that arose with Beta 5
- Made some additions/changes to setups in The Memory Amalgamation to feature all new mechanics/enemies
that were introduced in the extended Fragmented Memories
- Fixed some wonky spike collision in Monty Mole Mines
- It is now impossible to cheese the introductory setup of Monty Mole Mines
- Made the ending of Bone Dry Bridge slightly easier
- Made the interval between Rammerheads in the final section of Disastrous Deeps more lenient
- Made the final setup of Lightweight Library more lenient
- Slightly raised a pipe in Piranha Plant Pinch
BUG FIXES
- Fixed an issue where the audio could desync from the cutscene at the end of Tangled Temple and
High Watt Warehouse when defocusing the window
- Reconverted some faulty OGG files that weren't compatible with Beta 5
- Fixed a new Beta 5 issue where NPCs registered to Clear Pipes no longer register correctly
- Fixed an issue where the player would remain frozen from an Ice Ball even after respawning
- Fixed an issue where fireballs would prematurely spawn in Toxic Tumble
- Fixed a new Beta 5 issue where red springs stopped working correctly
- Small Monty Moles now only produce light after they have come out from underground
- Fixed an issue where the new message icon would not display for one of Maroonba's messages
- Fixed an issue in The Memory Amalgamation where the Heave-Ho wouldn't actually launch the player
- Fixed an issue where taking damage while crouching/sliding would cause you to teleport upwards
- Fixed an inaccurate level name on the Map of Memories
- Fixed an issue where taking damage while holding the down button would cause the player to teleport upwards
- Removed the caustics in Disastrous Deeps as it did not interact well with some tiles
GENERAL CHANGES
- The Fragmented Memories "Buccaneer Bay" and "Polar Palace" have been slightly extended!
- The ordering of Fragmented Memories in the Past Portal has been slightly modified to reflect the
new difficulties
- Updated the descriptions of the two modified Fragmented Memories to better fit their new additions
- The player no longer loses coins upon death in Cutting Edge Canopy
- Added a window title and icon for the episode
- Updated a name in the Audiblette and credits
- Finding the secret of The Realm of Recollection now counts as 1% of overall completion in the launcher (originally 0%)
- The description passage in the launcher now displays the correct number of incomplete levels
- The launcher now mentions that the episode was made with SMBX2 (As clarification in standalone launcher distributions)
- 2 Fragmented Memories have been extended, finally giving them true gimmicks!
- The Memory Amalgamation has been updated, utilizing the new gimmicks!
- Difficulty balancing across the entire episode!
- Fixing bugs that have embarrassingly been present since launch!
- Utilization of new Beta 5 features!
- More overall polish!
LEVEL DESIGN
- The Bullet Bill Blasters now disappear after defeating the boss in Secret Stronghold
- Fixed a tiling error in Smoldering Steppe
- Fixed a tiling error in Spring Showers
- Modified several setups in The Memory Amalgamation to be more fair and less janky
- Modified the final setup of Clear Pipe Prarie to fix an issue that arose with Beta 5
- Made some additions/changes to setups in The Memory Amalgamation to feature all new mechanics/enemies
that were introduced in the extended Fragmented Memories
- Fixed some wonky spike collision in Monty Mole Mines
- It is now impossible to cheese the introductory setup of Monty Mole Mines
- Made the ending of Bone Dry Bridge slightly easier
- Made the interval between Rammerheads in the final section of Disastrous Deeps more lenient
- Made the final setup of Lightweight Library more lenient
- Slightly raised a pipe in Piranha Plant Pinch
BUG FIXES
- Fixed an issue where the audio could desync from the cutscene at the end of Tangled Temple and
High Watt Warehouse when defocusing the window
- Reconverted some faulty OGG files that weren't compatible with Beta 5
- Fixed a new Beta 5 issue where NPCs registered to Clear Pipes no longer register correctly
- Fixed an issue where the player would remain frozen from an Ice Ball even after respawning
- Fixed an issue where fireballs would prematurely spawn in Toxic Tumble
- Fixed a new Beta 5 issue where red springs stopped working correctly
- Small Monty Moles now only produce light after they have come out from underground
- Fixed an issue where the new message icon would not display for one of Maroonba's messages
- Fixed an issue in The Memory Amalgamation where the Heave-Ho wouldn't actually launch the player
- Fixed an issue where taking damage while crouching/sliding would cause you to teleport upwards
- Fixed an inaccurate level name on the Map of Memories
- Fixed an issue where taking damage while holding the down button would cause the player to teleport upwards
- Removed the caustics in Disastrous Deeps as it did not interact well with some tiles
GENERAL CHANGES
- The Fragmented Memories "Buccaneer Bay" and "Polar Palace" have been slightly extended!
- The ordering of Fragmented Memories in the Past Portal has been slightly modified to reflect the
new difficulties
- Updated the descriptions of the two modified Fragmented Memories to better fit their new additions
- The player no longer loses coins upon death in Cutting Edge Canopy
- Added a window title and icon for the episode
- Updated a name in the Audiblette and credits
- Finding the secret of The Realm of Recollection now counts as 1% of overall completion in the launcher (originally 0%)
- The description passage in the launcher now displays the correct number of incomplete levels
- The launcher now mentions that the episode was made with SMBX2 (As clarification in standalone launcher distributions)
Spoiler: show
BUG FIXES
- Fixed an issue where challenges would not complete correctly when playing through the game a
second time on a separate save file
GENERAL CHANGES
- Text now briefly displays in the Realm of Recollection after completing a challenge
- Fixed an issue where challenges would not complete correctly when playing through the game a
second time on a separate save file
GENERAL CHANGES
- Text now briefly displays in the Realm of Recollection after completing a challenge
Spoiler: show
This download includes the contents of all previous patches, meaning you can update from ANY prior version!
https://drive.google.com/file/d/1DJuWj9 ... sp=sharing
https://drive.google.com/file/d/1DJuWj9 ... sp=sharing