Luigi's Lost Memories
Posted: Mon Jan 30, 2023 3:58 pm
by Chipss
This episode is intended as a way for player's to experience all of the completed content created for the now cancelled "Luigi's Fight for the Lost Island" (Original project thread here). It contains 13 fully complete levels, 4 partially complete levels, 9 scrapped (but still complete) levels, and the world map (which now serves no purpose but is kept as a method of preservation).
All of this content is wrapped up into a new progression system and story that ties in closely with the plot of the original episode. This includes a brand new hub with sections locked off by both Purple Star collectibles and regular coins, new characters and dialogue, an intro sequence, 15 achievements, 5 secret exits to find, 5 extra challenges to complete, viewable concept art, a place to listen to unused music tracks, and a completely new final level accessed after completing all other levels.
View the release trailer here
Development Team
Download Here! (Made for SMBX2 Beta 5.2)
All of this content is wrapped up into a new progression system and story that ties in closely with the plot of the original episode. This includes a brand new hub with sections locked off by both Purple Star collectibles and regular coins, new characters and dialogue, an intro sequence, 15 achievements, 5 secret exits to find, 5 extra challenges to complete, viewable concept art, a place to listen to unused music tracks, and a completely new final level accessed after completing all other levels.
View the release trailer here
Spoiler: show
Spoiler: show
Project Lead
- Chipss
Artists
- Achy
- Mr. Greenman
- Vito
- PsychLantern (Digo)
- galaxy
- FurballArts
- leitakcoc
- Chipss
Music
- galaxy
- Punji
- leitakcoc
- JerryCoxalot
Scripting
- MrDoubleA
- Marioman2007
- Vito
- IAmPlayer
- Chipss
Level Design
- Chipss
- Achy
Testing
- Launchstar
- tg online
- galaxy
- Vito
- leitakcoc
(This credits list only includes invidivuals who made content specifically for this project. All other credits can be found in !credits.txt in the episode folder.)
- Chipss
Artists
- Achy
- Mr. Greenman
- Vito
- PsychLantern (Digo)
- galaxy
- FurballArts
- leitakcoc
- Chipss
Music
- galaxy
- Punji
- leitakcoc
- JerryCoxalot
Scripting
- MrDoubleA
- Marioman2007
- Vito
- IAmPlayer
- Chipss
Level Design
- Chipss
- Achy
Testing
- Launchstar
- tg online
- galaxy
- Vito
- leitakcoc
(This credits list only includes invidivuals who made content specifically for this project. All other credits can be found in !credits.txt in the episode folder.)
Spoiler: show
Full Episode Download (v1.1.1)
https://drive.google.com/file/d/1jlpWu7 ... sp=sharing
Patch 1.1.1 has been released! This update fixes an issue that arose when playing through the game again on a second save file.
View the full changelog here:
Download the patch ONLY here. (For merging with an older version)
https://drive.google.com/file/d/1jlpWu7 ... sp=sharing
Patch 1.1.1 has been released! This update fixes an issue that arose when playing through the game again on a second save file.
View the full changelog here:
Spoiler: show
Patch 1.01
Patch 1.02
Patch 1.03
Patch 1.04
Patch 1.05
Patch 1.06
Patch 1.07
Patch 1.08
Patch 1.09
Patch 1.1 (Beta 5 Compatibility!)
Patch 1.1.1
Spoiler: show
LEVEL DESIGN
- Removed unfair Piranha Plant in Spring Showers
- Added an extra checkpoint in Tangled Temple
- Prevented a softlock towards the end of Paddlewheel Peril
- Instead of instantly appearing, the poison water now rises up from the bottom in Paddlewheel Peril
BUG FIXES
- Blue springhatters can no longer be killed with the key
- If keys are accidentally destroyed/lost, they will now respawn at their original location
- Purple Stars now save if you restart a memory at the summary screen
- Purple Stars and 1-UP Mushrooms now properly award coins upon collection
GENERAL CHANGES
- Fixed typo in spelling of 'Pine Propultion' (should be Propulsion)
- All menus can now be immediately closed with the pause button
- Fixed a typo in the "Know any secrets?" dialogue with Tangeroomba
- Keyhole status now shows in the dialogue with Tangeroomba
- Removed unfair Piranha Plant in Spring Showers
- Added an extra checkpoint in Tangled Temple
- Prevented a softlock towards the end of Paddlewheel Peril
- Instead of instantly appearing, the poison water now rises up from the bottom in Paddlewheel Peril
BUG FIXES
- Blue springhatters can no longer be killed with the key
- If keys are accidentally destroyed/lost, they will now respawn at their original location
- Purple Stars now save if you restart a memory at the summary screen
- Purple Stars and 1-UP Mushrooms now properly award coins upon collection
GENERAL CHANGES
- Fixed typo in spelling of 'Pine Propultion' (should be Propulsion)
- All menus can now be immediately closed with the pause button
- Fixed a typo in the "Know any secrets?" dialogue with Tangeroomba
- Keyhole status now shows in the dialogue with Tangeroomba
Spoiler: show
LEVEL DESIGN
- Polished level design in Super Sticky Swamp, making some things a bit more clear and fair
- Added an extra checkpoint in Disastrous Deeps and tweaked the design slightly
- Fixed a potential softlock in the final level involving the Monty Mole spawner
- Prevented a softlock in the vertical section of Paddlewheel Peril
- Challenge #2 is now slightly easier to pull off
BUG FIXES
- Exit Memory option in pause menu now functions correctly
- Fixed an issue where Challenge #2 would display as completed even though it wasn't
GENERAL CHANGES
- Added additional visual indicators to Purple-Footed Scuttlebugs and Orange Springhatters for people who are colorblind
- Every single level with Purple Stars inside of fake walls now has slight darkness for consistency
- The Bloombas now have exclamation marks above their head when they have something new to say
- Polished level design in Super Sticky Swamp, making some things a bit more clear and fair
- Added an extra checkpoint in Disastrous Deeps and tweaked the design slightly
- Fixed a potential softlock in the final level involving the Monty Mole spawner
- Prevented a softlock in the vertical section of Paddlewheel Peril
- Challenge #2 is now slightly easier to pull off
BUG FIXES
- Exit Memory option in pause menu now functions correctly
- Fixed an issue where Challenge #2 would display as completed even though it wasn't
GENERAL CHANGES
- Added additional visual indicators to Purple-Footed Scuttlebugs and Orange Springhatters for people who are colorblind
- Every single level with Purple Stars inside of fake walls now has slight darkness for consistency
- The Bloombas now have exclamation marks above their head when they have something new to say
Spoiler: show
BUG FIXES
- Fixed a new issue that made it impossible to enter the portal
- Fixed a new issue that made it impossible to enter the portal
Spoiler: show
LEVEL DESIGN
- Challenge #2 nerfed again based on player feedback
- Made Challenge #1 easier to pull of by removing some Eeries and Diagonal Boos
BUG FIXES
- Fixed incorrect start point in Paddlewheel Peril
- Fixed an issue where tree branches would glow in Clear Pipe Prarie
- Fixed an issue in Tangeroomba's dialogue where keyhole text would display on the wrong line
GENERAL CHANGES
- Challenge #5 now requires less than 30 jumps instead of 25
- Added an option to return to the checkpoint from the Restart Memory menu
- Challenge #2 nerfed again based on player feedback
- Made Challenge #1 easier to pull of by removing some Eeries and Diagonal Boos
BUG FIXES
- Fixed incorrect start point in Paddlewheel Peril
- Fixed an issue where tree branches would glow in Clear Pipe Prarie
- Fixed an issue in Tangeroomba's dialogue where keyhole text would display on the wrong line
GENERAL CHANGES
- Challenge #5 now requires less than 30 jumps instead of 25
- Added an option to return to the checkpoint from the Restart Memory menu
Spoiler: show
GENERAL CHANGES
- A text popup now appears in the Realm of Recollection after you've found a keyhole
- A text popup now appears in the Realm of Recollection after you've found a keyhole
Spoiler: show
LEVEL DESIGN
- Added a 30 Coin in Clear Pipe Prarie as a reward for exploration
- Modified a Jumping Chuck setup involving clear pipes to be more fair in Clear Pipe Prarie
- In Bone Dry Bridge, the right cliff now extends slightly after collecting Purple Star 1
- Added a second checkpoint in Bone Dry Bridge
- Purple Star 2 in Lightweight Library is now in a new location
- Added a second checkpoint in Lightweight Library
BUG FIXES
- Modified some block placement in Lightweight Library in an effort to prevent a glitch where
the player could get stuck in place after exiting Boo form.
- Added a 30 Coin in Clear Pipe Prarie as a reward for exploration
- Modified a Jumping Chuck setup involving clear pipes to be more fair in Clear Pipe Prarie
- In Bone Dry Bridge, the right cliff now extends slightly after collecting Purple Star 1
- Added a second checkpoint in Bone Dry Bridge
- Purple Star 2 in Lightweight Library is now in a new location
- Added a second checkpoint in Lightweight Library
BUG FIXES
- Modified some block placement in Lightweight Library in an effort to prevent a glitch where
the player could get stuck in place after exiting Boo form.
Spoiler: show
LEVEL DESIGN
- Fixed a small tiling error in Clear Pipe Prairie
- Fixed a small tiling error in Tangled Temple
- Fixed a small tiling error in The Memory Amalgamation
BUG FIXES
- Fixed an issue in Paddlewheel Peril where a coin falling into the poison water would fail the challenge
- Fixed an issue in Bone-Dry-Bridge where a portion of cacti would glow
- Fixed a spawning issue with the barrels in Toxic Tumble
GENERAL CHANGES
- The polar bears in The Conceptuary are no longer incorrectly called panda bears
- Fixed a misspelling of 'Prairie' in the Tangeroomba dialogue
- Fixed a misspelling of 'Prairie' on the achievements page in the launcher
- Fixed a small tiling error in Clear Pipe Prairie
- Fixed a small tiling error in Tangled Temple
- Fixed a small tiling error in The Memory Amalgamation
BUG FIXES
- Fixed an issue in Paddlewheel Peril where a coin falling into the poison water would fail the challenge
- Fixed an issue in Bone-Dry-Bridge where a portion of cacti would glow
- Fixed a spawning issue with the barrels in Toxic Tumble
GENERAL CHANGES
- The polar bears in The Conceptuary are no longer incorrectly called panda bears
- Fixed a misspelling of 'Prairie' in the Tangeroomba dialogue
- Fixed a misspelling of 'Prairie' on the achievements page in the launcher
Spoiler: show
BUG FIXES
- Fixed an issue where Maroonba would have 2 new messages at once, making one of them inaccessible
- Fixed an issue where achieving 100% in the launcher was impossible
- Fixed an issue where Maroonba would have 2 new messages at once, making one of them inaccessible
- Fixed an issue where achieving 100% in the launcher was impossible
Spoiler: show
LEVEL DESIGN
- Slightly modified some design in the Memory Amalgamation to be more fair
BUG FIXES
- Fixed an issue in Tangled Tower where a moving platform would despawn after death
- Slightly modified some design in the Memory Amalgamation to be more fair
BUG FIXES
- Fixed an issue in Tangled Tower where a moving platform would despawn after death
Spoiler: show
Overview/Biggest Changes
- 2 Fragmented Memories have been extended, finally giving them true gimmicks!
- The Memory Amalgamation has been updated, utilizing the new gimmicks!
- Difficulty balancing across the entire episode!
- Fixing bugs that have embarrassingly been present since launch!
- Utilization of new Beta 5 features!
- More overall polish!
LEVEL DESIGN
- The Bullet Bill Blasters now disappear after defeating the boss in Secret Stronghold
- Fixed a tiling error in Smoldering Steppe
- Fixed a tiling error in Spring Showers
- Modified several setups in The Memory Amalgamation to be more fair and less janky
- Modified the final setup of Clear Pipe Prarie to fix an issue that arose with Beta 5
- Made some additions/changes to setups in The Memory Amalgamation to feature all new mechanics/enemies
that were introduced in the extended Fragmented Memories
- Fixed some wonky spike collision in Monty Mole Mines
- It is now impossible to cheese the introductory setup of Monty Mole Mines
- Made the ending of Bone Dry Bridge slightly easier
- Made the interval between Rammerheads in the final section of Disastrous Deeps more lenient
- Made the final setup of Lightweight Library more lenient
- Slightly raised a pipe in Piranha Plant Pinch
BUG FIXES
- Fixed an issue where the audio could desync from the cutscene at the end of Tangled Temple and
High Watt Warehouse when defocusing the window
- Reconverted some faulty OGG files that weren't compatible with Beta 5
- Fixed a new Beta 5 issue where NPCs registered to Clear Pipes no longer register correctly
- Fixed an issue where the player would remain frozen from an Ice Ball even after respawning
- Fixed an issue where fireballs would prematurely spawn in Toxic Tumble
- Fixed a new Beta 5 issue where red springs stopped working correctly
- Small Monty Moles now only produce light after they have come out from underground
- Fixed an issue where the new message icon would not display for one of Maroonba's messages
- Fixed an issue in The Memory Amalgamation where the Heave-Ho wouldn't actually launch the player
- Fixed an issue where taking damage while crouching/sliding would cause you to teleport upwards
- Fixed an inaccurate level name on the Map of Memories
- Fixed an issue where taking damage while holding the down button would cause the player to teleport upwards
- Removed the caustics in Disastrous Deeps as it did not interact well with some tiles
GENERAL CHANGES
- The Fragmented Memories "Buccaneer Bay" and "Polar Palace" have been slightly extended!
- The ordering of Fragmented Memories in the Past Portal has been slightly modified to reflect the
new difficulties
- Updated the descriptions of the two modified Fragmented Memories to better fit their new additions
- The player no longer loses coins upon death in Cutting Edge Canopy
- Added a window title and icon for the episode
- Updated a name in the Audiblette and credits
- Finding the secret of The Realm of Recollection now counts as 1% of overall completion in the launcher (originally 0%)
- The description passage in the launcher now displays the correct number of incomplete levels
- The launcher now mentions that the episode was made with SMBX2 (As clarification in standalone launcher distributions)
- 2 Fragmented Memories have been extended, finally giving them true gimmicks!
- The Memory Amalgamation has been updated, utilizing the new gimmicks!
- Difficulty balancing across the entire episode!
- Fixing bugs that have embarrassingly been present since launch!
- Utilization of new Beta 5 features!
- More overall polish!
LEVEL DESIGN
- The Bullet Bill Blasters now disappear after defeating the boss in Secret Stronghold
- Fixed a tiling error in Smoldering Steppe
- Fixed a tiling error in Spring Showers
- Modified several setups in The Memory Amalgamation to be more fair and less janky
- Modified the final setup of Clear Pipe Prarie to fix an issue that arose with Beta 5
- Made some additions/changes to setups in The Memory Amalgamation to feature all new mechanics/enemies
that were introduced in the extended Fragmented Memories
- Fixed some wonky spike collision in Monty Mole Mines
- It is now impossible to cheese the introductory setup of Monty Mole Mines
- Made the ending of Bone Dry Bridge slightly easier
- Made the interval between Rammerheads in the final section of Disastrous Deeps more lenient
- Made the final setup of Lightweight Library more lenient
- Slightly raised a pipe in Piranha Plant Pinch
BUG FIXES
- Fixed an issue where the audio could desync from the cutscene at the end of Tangled Temple and
High Watt Warehouse when defocusing the window
- Reconverted some faulty OGG files that weren't compatible with Beta 5
- Fixed a new Beta 5 issue where NPCs registered to Clear Pipes no longer register correctly
- Fixed an issue where the player would remain frozen from an Ice Ball even after respawning
- Fixed an issue where fireballs would prematurely spawn in Toxic Tumble
- Fixed a new Beta 5 issue where red springs stopped working correctly
- Small Monty Moles now only produce light after they have come out from underground
- Fixed an issue where the new message icon would not display for one of Maroonba's messages
- Fixed an issue in The Memory Amalgamation where the Heave-Ho wouldn't actually launch the player
- Fixed an issue where taking damage while crouching/sliding would cause you to teleport upwards
- Fixed an inaccurate level name on the Map of Memories
- Fixed an issue where taking damage while holding the down button would cause the player to teleport upwards
- Removed the caustics in Disastrous Deeps as it did not interact well with some tiles
GENERAL CHANGES
- The Fragmented Memories "Buccaneer Bay" and "Polar Palace" have been slightly extended!
- The ordering of Fragmented Memories in the Past Portal has been slightly modified to reflect the
new difficulties
- Updated the descriptions of the two modified Fragmented Memories to better fit their new additions
- The player no longer loses coins upon death in Cutting Edge Canopy
- Added a window title and icon for the episode
- Updated a name in the Audiblette and credits
- Finding the secret of The Realm of Recollection now counts as 1% of overall completion in the launcher (originally 0%)
- The description passage in the launcher now displays the correct number of incomplete levels
- The launcher now mentions that the episode was made with SMBX2 (As clarification in standalone launcher distributions)
Spoiler: show
BUG FIXES
- Fixed an issue where challenges would not complete correctly when playing through the game a
second time on a separate save file
GENERAL CHANGES
- Text now briefly displays in the Realm of Recollection after completing a challenge
- Fixed an issue where challenges would not complete correctly when playing through the game a
second time on a separate save file
GENERAL CHANGES
- Text now briefly displays in the Realm of Recollection after completing a challenge
Spoiler: show
This download includes the contents of all previous patches, meaning you can update from ANY prior version!
https://drive.google.com/file/d/1DJuWj9 ... sp=sharing
https://drive.google.com/file/d/1DJuWj9 ... sp=sharing