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Run-time error '481': Invalid picture
Posted: Fri May 30, 2014 5:50 pm
by Mr Boboo
So I went to edit a level for The Ultimate Armada that I had just implemented new graphics for, when suddenly...
This is a new error for me, and I'm not sure why it showed up, but I think it may have something to do with the graphics. Nevertheless, help would be much appreciated. Thanks!
Re: Run-time error '481': Invalid picture
Posted: Fri May 30, 2014 6:33 pm
by bossedit8
Maybe your graphic has a lot of bytes into it. Try to reduce it.
Re: Run-time error '481': Invalid picture
Posted: Fri May 30, 2014 8:18 pm
by Emral
are you sure everything is .gif? Saving as, let's say, png and renaming the file to .gif won't do. Try re-converting all the new gfx to gif.
Re: Run-time error '481': Invalid picture
Posted: Fri May 30, 2014 9:24 pm
by Mr Boboo
I believe the graphics that is causing the problem is a custom SMB3 Bob-Omb that is a GIF image. Is it maybe the fact I resized it?
Re: Run-time error '481': Invalid picture
Posted: Fri May 30, 2014 10:50 pm
by FutureNyanCat
This happened to me once. The file is probably a corrupted one that SMBX can't load.
Re: Run-time error '481': Invalid picture
Posted: Sat May 31, 2014 4:20 am
by bossedit8
...or maybe you used too many colors or texture to gain more bytes in it.
Can you give this graphic to us so we can fix the problem for you?
Re: Run-time error '481': Invalid picture
Posted: Sat May 31, 2014 7:57 am
by Mr Boboo
Re: Run-time error '481': Invalid picture
Posted: Sat May 31, 2014 8:25 am
by bossedit8
I figured it out. Like I said before, that graphic has a lot of colours used.
After I removed like 2 colours.
SMBX Works:
Also, the Mask is not in a .GIF file. It's on a .PNG File. SMBX only read GIF Files.
Download the fixed ones here, hope it does not bother you by that little change:
http://www.sendspace.com/file/nqflfn
Re: Run-time error '481': Invalid picture
Posted: Sat May 31, 2014 8:42 am
by Mr Boboo
Thank you for helping.
Actually, it wasn't too many colors, as I attempted reverting it back to its original form and now it works just fine. Nevertheless, thanks for the help and this can be locked now.
