The New Invasion [revamp of TI1]
Posted: Sun Dec 18, 2022 1:01 pm
Hi there. Been a long while. Not sure what the goal of this project was other than to fulfill a hyperfixation, but here we go.
I took The Invasion (the original) and went through all of the levels to do a variety of changes and tweaks, some larger than others. Changes include, but aren't limited to:
World map and names:
Some level screenshots (though some won't look too different from the originals):
(As a footnote, I aimed to use little to no lua for the actual level design stuff, and so far only needed it for autoscroll in the two tank levels. I have a major use for lua in mind for this project, but I'll explain that in the next section.)
But why is this in the projects section if I've already gone through all of the levels? Two main reasons: One, there are several aspects that I'm not confident on and would definitely need feedback before I'd ever consider this thing "done," and two, lua stuff. In particular, redoing the HUD and worldmap HUD and camera to resemble SMB3's, warp pipe camera, disabling spinjumps (the levels were originally made before the spinjump was even added, and thus were not designed around it), maybe intro, ending, and credits cutscenes, and perhaps some other neat tweaks. I had a thought that it'd be interesting to make the project stylistically seem like an SMB3 ROM hack while retaining the classic SMBX level design quirkiness of years past. Speaking of, still more tweaks are yet to come, we'll see what happens.
Unfortunately, I'm very new to and out of the loop on lua, so if anyone is willing to hop on board this thing with me and help out, my discord DMs are always open (Mâché#8834). And, of course, feedback on everything is appreciated. Is this thing even a good idea? Who knows? I certainly don't, but I did it anyway, because SMBX was a huge part of my childhood and I guess I wanted to pay tribute to it somehow. ¯\_(ツ)_/¯
You can download the project here:
(Some graphics are made by me, most are not. Additional credits can be found in credits.txt)
And that's it for now. It's a bit of a mess but hopefully one day it will become a slightly more polished mess. Thanks, and have fun.
[also, if anyone's wondering where I came from and why I have a post history, I used to go by PaperPlayerX/Paper.]
I took The Invasion (the original) and went through all of the levels to do a variety of changes and tweaks, some larger than others. Changes include, but aren't limited to:
- Every non-bonus level now has a checkpoint
- Altered powerup distribution in some places (including adding Ice Flowers and Yoshis)
- More game-style consistency within sections (between sections, however, not always)
- New/revamped bosses, aiming for every boss encounter to be unique
- Worlds 4 and 8 have been rethemed into a snow world and lava/dark world respectively
- Many "daytime" levels are now in the evening or night for variety's sake
- Swapped out enemies in some levels
- Some level names might get changed in the future, we'll see
- Adding slopes, fixing cutoffs and softlocks, altering several particularly awkward or annoying elements/sections, and more
- ???
World map and names:
Spoiler: show
Spoiler: show
But why is this in the projects section if I've already gone through all of the levels? Two main reasons: One, there are several aspects that I'm not confident on and would definitely need feedback before I'd ever consider this thing "done," and two, lua stuff. In particular, redoing the HUD and worldmap HUD and camera to resemble SMB3's, warp pipe camera, disabling spinjumps (the levels were originally made before the spinjump was even added, and thus were not designed around it), maybe intro, ending, and credits cutscenes, and perhaps some other neat tweaks. I had a thought that it'd be interesting to make the project stylistically seem like an SMB3 ROM hack while retaining the classic SMBX level design quirkiness of years past. Speaking of, still more tweaks are yet to come, we'll see what happens.
Unfortunately, I'm very new to and out of the loop on lua, so if anyone is willing to hop on board this thing with me and help out, my discord DMs are always open (Mâché#8834). And, of course, feedback on everything is appreciated. Is this thing even a good idea? Who knows? I certainly don't, but I did it anyway, because SMBX was a huge part of my childhood and I guess I wanted to pay tribute to it somehow. ¯\_(ツ)_/¯
You can download the project here:
Spoiler: show
And that's it for now. It's a bit of a mess but hopefully one day it will become a slightly more polished mess. Thanks, and have fun.
[also, if anyone's wondering where I came from and why I have a post history, I used to go by PaperPlayerX/Paper.]