Sloped Semi-Solids?
Posted: Wed Nov 30, 2022 10:43 am
by Giggs-Chan
Is it possible to modify the collision of certain tiles like slopes? There's a lot of them in SMW.
Re: Sloped Semi-Solids?
Posted: Wed Nov 30, 2022 10:52 am
by deice
not really - the basegame collision system just isn't built for semi-solid slopes. if i recall correctly, there's a way to emulate them by stacking smb2 turnips (npc-92) in a specific way and changing their configuration, but as much as i'd like to explain in detail, i don't know the exact method myself.
Re: Sloped Semi-Solids?
Posted: Wed Nov 30, 2022 12:14 pm
by ElectriKong
There's currently no flawless way of doing it as far as I'm aware. Blocks that are set to be both a slope and a semi-solid have collision issues with NPCs (typically they fall through from above and aren't able to pass through from below), and there are also some janky interactions with the player. MrDoubleA's seesaw platforms (part of his
NPC pack) library addresses the aforementioned, but has a bug where the player may fall through when they jump on semi-solid slopes affected by the code, which I don't believe has been fixed yet.