Echoes wrote: ↑Mon Sep 30, 2024 12:20 pm
PizzaNoob wrote: ↑Sat Sep 28, 2024 4:35 pm
Is there a way to implement this to smwMap.lua?
seeing that some of the world map tils seems to be indentically placed like in the SMBX editor, its probable that it can't be used for smwmap.lua.
Also, where did you get the graphics? did you make them yourself?
for the first thing, I frankly have no idea about the compatability of this thing, it's frankly just a tiny little bit of spaghetti code I worked up (with some help from the SMBX Discord) to clear up HUD space for world maps. It's not exactly a complex code, but it WAS designed with the base world map engine in mind, I've never really tested it otherwise, but if you can make it work for whatever you want, you're more than free to do so.
As for the graphics, I don't remember specifically, but I think I remember getting them from a project made in PGE (Specifically PGE, not SMBX2, but I might be wrong), it MIGHT have been A2XT, because I specifically remember Demo from ASMT & A2MT being there, but take that with a grain of salt as I haven't touched the project that screenshot is from in ages.
There's also a chance the GFX are from assorted packs, as I tend to do that too, but I'm currently sticking with the A2XT theory until proven otherwise.