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Overworld Minimalist HUD

Posted: Mon Nov 07, 2022 2:26 pm
by Pixelated_Perfection
An overworld HUD code I made ages ago for a project that I currently don't have much intention on finishing at the moment.

It's pretty bare bones, but I imagine you could do a lot to customize it because of that.

Example:
Spoiler: show
Image
Download:
https://drive.google.com/file/d/1Kmoo9M ... sp=sharing

Re: Overworld Minimalist HUD

Posted: Tue Nov 08, 2022 6:25 am
by deice
displaying the maximum star count is actually a neat little touch, i like it.

however, if you do intend to at any point continue working on this, the call to Text.print() for the current level name should likely be moved into onDraw() as well because as-is the level name doesn't get drawn while the game is paused

Re: Overworld Minimalist HUD

Posted: Tue Nov 08, 2022 10:37 am
by Pixelated_Perfection
deice wrote:
Tue Nov 08, 2022 6:25 am
displaying the maximum star count is actually a neat little touch, i like it.

however, if you do intend to at any point continue working on this, the call to Text.print() for the current level name should likely be moved into onDraw() as well because as-is the level name doesn't get drawn while the game is paused
Honestly, I'm not even sure I remember how I got it to work in the first place, but if I do ever make a new version of it I'll make sure to ask you about that.