MarchTo49 wrote: ↑Wed Sep 28, 2022 11:39 am
However, your spelling needs to be good like us, which didn't need mostly in full caps in most of the first letter in our typing.
it isn't particularly nice to harp on somebody's language ability even though what they've written is far from incomprehensible/unreadable. especially when the grammar in your own sentence has issues. pointing out a mistake just as an aside to remind the person is fine, but your post comes off as rather condescending.
back on the main topic, i must unfortunately say that the levels weren't very fun at all. they feel quite aimless and like they are merely built to contain the haphazardly scattered star coins instead of it being the other way around. the fact that they're as short as they are also doesn't really help (which also begs the question of why some of the unnecessary secret exits were crammed into them). the reason this is unfortunate is that the level design itself isn't horribly offensive or anything like that, and could've been better with just some more focus.
if i were to recommend anything, i'd say you should create levels with more of a concrete goal in mind for what you want that level to actually be. also, don't place any secrets/star coins until you've already finished the rest of the level, and instead try to work them in more organically.