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What is the best kind of level design?
Posted: Thu Sep 01, 2022 11:41 pm
by Wooliestplate89
Level Design plays an important role in many levels, and not just in SMBX but in many other games (for ex, Sonic 1, Kirby ATFL, Klonoa DTP, etc). This does mean that if a level has bad Level design, then it will be a bad level (even if it has amazing visuals & Music). With that being said, what do you think is good Level Design? I personally like the Level design in DKCTF, where most levels have multiple gimmicks that are combined in intresting and unique ways.
Re: What is the best kind of level design?
Posted: Fri Sep 02, 2022 3:56 pm
by Mal8rk
This might be a bit wierd, but personally, I really like the level design in Lego Star Wars the Complete Saga. Everything is filled to the brim with secrets and easter eggs, and I'm a sucker for all of that. I should also mention that I also like levels that have múltiple sections with small mechanics or little challenges in them (AKA, Yoshi's Island). I think they make the levels more longer, but also more diverse.
Re: What is the best kind of level design?
Posted: Sun Sep 04, 2022 3:08 am
by Wooliestplate89
POPME wrote: ↑Fri Sep 02, 2022 3:56 pm
This might be a bit weird, but personally, I really like the level design in Lego Star Wars the Complete Saga. Everything is filled to the brim with secrets and easter eggs, and I'm a sucker for all of that. I should also mention that I also like levels that have multiple sections with small mechanics or little challenges in them (AKA, Yoshi's Island). I think they make the levels more longer, but also more diverse.
Secrets in level design is a good way to reward exploration, and it adds replayability. It also makes the level unique and memorable (if it's not copy and pasted all throughout the game/episode). Now I've talked about the good, but that's only one half of the spectrum. Secrets are like side dishes, they're secondary, and if you only pay attention to the secrets and not the game play itself, then wouldn't matter how cool the secrets are, the level will just be bad. My advice is that you give your level the best of both worlds, add cool and unique secrets, while also paying attention to the gameplay itself.
Re: What is the best kind of level design?
Posted: Sun Sep 04, 2022 5:02 pm
by Mal8rk
Wooliestplate89 wrote: ↑Sun Sep 04, 2022 3:08 am
POPME wrote: ↑Fri Sep 02, 2022 3:56 pm
This might be a bit wierd, but personally, I really like the level design in Lego Star Wars the Complete Saga. Everything is filled to the brim with secrets and easter eggs, and I'm a sucker for all of that. I should also mention that I also like levels that have múltiple sections with small mechanics or little challenges in them (AKA, Yoshi's Island). I think they make the levels more longer, but also more diverse.
Secrets in level design is a good way to reward exploration, and it adds replayability. It also makes the level unique and memorable (if it's not copy and pasted all throughout the game/episode). Now i've talked about the good, but that's only one half of the spectrum. Secrets are like side dishes, they're secondary, and if you only pay attention to the secrets and not the game play itself, then would'nt matter how cool the secrets are, the level will just be bad. My advice is that you give your level the best of both worlds, add cool and unique secrets, while also paying attention to the gameplay itself.
Oh, I thought we were talking about what our favorite type of level design was. But eitherway, that's a pretty good advice. Thanks
Re: What is the best kind of level design?
Posted: Fri Jun 07, 2024 5:51 am
by Soup Mario
It's different on people's thoughts but personally, I like styled episodes (Ones who only make use of their own style's blocks and objects)
As example, SMB3 styled episodes only make use of SMB3's objects.
Re: What is the best kind of level design?
Posted: Wed Oct 16, 2024 4:20 pm
by Ness-Wednesday
The levels that go full FAFO with a few tools
Re: What is the best kind of level design?
Posted: Tue Jan 07, 2025 11:28 am
by Mati
I really like the ones where different styles are mixed. Especially the enlargement of SMB1 with SMB2.
Re: What is the best kind of level design?
Posted: Wed Mar 19, 2025 10:20 am
by Prismarine
bump
really, it depends on what your perspective and vision on your episode is. What really matters in my opinion is that the levels shouldnt be too hard (not unless its on the end of the episode) and make it fun not only for yourself, but for people too when they play it.
Re: What is the best kind of level design?
Posted: Sat Mar 22, 2025 6:56 am
by Tetri
in my opinion, original and/or creative designs are always best
for me, original and creative designs are the best, it good to see that out of casual mario levels with ? blocks and classic finish rate and classic everything, there are some episodes that have way diffirent design, on example power ups are on floor instead of in ? blocks, or if the level is desgned as from one room to other one, or if a background blocks are used as steppable ones sometimes, etc.