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New SMBX Sound Pack that won't lose hi-freq

Posted: Thu Jul 21, 2022 1:18 am
by Yave Yu
Did you feel SMBX2 and SMBX-38A's sound effects are little glumly? Because of Gaussian interpolation, hi-freq are gone! I know Gaussian is original SNES hardware's interpolation, but on modern device it sounds terrible due to lacks hi-freq, so I decided to record entire new sound effects from scratch, use Mesen-S the SNES emulator, it can edit SPC memory also has cubic interpolation audio, and it's newer emulator with high accuracy. Now here it is.
Note: I don't like “do” share “coin” sound, so “do” now is confirm sound (or correct sound in SMB1's maze level).

Click here to download
Source WAV file here

Re: New SMBX Sound Pack that won't lose hi-freq

Posted: Thu Jul 21, 2022 8:54 pm
by FutureNyanCat
For wart-die: The extra sounds were part of the defeat animation used by the Koopalings in SMB3. At this moment, Larry & Wart use the same defeat sound, "wart-die", so that means Larry loses the extra sounds used to sync up his death animation with the sounds.

Re: New SMBX Sound Pack that won't lose hi-freq

Posted: Fri Jul 22, 2022 1:12 am
by Yave Yu
FutureNyanCat2014 wrote:
Thu Jul 21, 2022 8:54 pm
For wart-die: The extra sounds were part of the defeat animation used by the Koopalings in SMB3. At this moment, Larry & Wart use the same defeat sound, "wart-die", so that means Larry loses the extra sounds used to sync up his death animation with the sounds.
Thanks for info, I see.