New SMBX Sound Pack that won't lose hi-freq

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Yave Yu
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New SMBX Sound Pack that won't lose hi-freq

Postby Yave Yu » Thu Jul 21, 2022 1:18 am

Did you feel SMBX2 and SMBX-38A's sound effects are little glumly? Because of Gaussian interpolation, hi-freq are gone! I know Gaussian is original SNES hardware's interpolation, but on modern device it sounds terrible due to lacks hi-freq, so I decided to record entire new sound effects from scratch, use Mesen-S the SNES emulator, it can edit SPC memory also has cubic interpolation audio, and it's newer emulator with high accuracy. Now here it is.
Note: I don't like “do” share “coin” sound, so “do” now is confirm sound (or correct sound in SMB1's maze level).

Click here to download
Source WAV file here
Last edited by Yave Yu on Sat Aug 06, 2022 9:05 am, edited 5 times in total.

FutureNyanCat
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Re: New SMBX Sound Pack that won't lose hi-freq

Postby FutureNyanCat » Thu Jul 21, 2022 8:54 pm

For wart-die: The extra sounds were part of the defeat animation used by the Koopalings in SMB3. At this moment, Larry & Wart use the same defeat sound, "wart-die", so that means Larry loses the extra sounds used to sync up his death animation with the sounds.

Yave Yu
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Re: New SMBX Sound Pack that won't lose hi-freq

Postby Yave Yu » Fri Jul 22, 2022 1:12 am

FutureNyanCat2014 wrote:
Thu Jul 21, 2022 8:54 pm
For wart-die: The extra sounds were part of the defeat animation used by the Koopalings in SMB3. At this moment, Larry & Wart use the same defeat sound, "wart-die", so that means Larry loses the extra sounds used to sync up his death animation with the sounds.
Thanks for info, I see.


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