Page 1 of 1
cuscene help
Posted: Mon Jun 27, 2022 9:58 pm
by CAPEYOSHISMBX
HELP! i did my best on making a cutscene! i hid mario off screen,made the dialogue but for some reason when i go past the last text box it resets to he first one even tho it doesn't trigger that one!
Re: cuscene help
Posted: Mon Jun 27, 2022 10:18 pm
by Chanceux2
Which version are you using?
Re: cuscene help
Posted: Tue Jun 28, 2022 4:47 pm
by CAPEYOSHISMBX
smbx2
Re: cuscene help
Posted: Tue Jun 28, 2022 9:14 pm
by Chanceux2
Oh, then I can't really help here sorry
Re: cuscene help
Posted: Wed Jun 29, 2022 7:12 am
by deice
you should upload your lvlx file so that people can examine for themselves what mistakes you might've made in your event structuring. no real point in making wild guesses based on just a brief description.
also,
Chanceux2 wrote: ↑Tue Jun 28, 2022 9:14 pm
Oh, then I can't really help here sorry
smbx 1.3, smbx2 and smbx-38a all have virtually the same event system. the only effective difference between 38a and smbx2 is that in 38a the scripting elements are part of the user interface, whereas in smbx2 you use an external text editor; just an fyi for the future.
Re: cuscene help
Posted: Wed Jun 29, 2022 2:09 pm
by Chanceux2
[quote=deice post_id=393494 time=1656501175 user_id=21102]
[quote=Chanceux2 post_id=393489 time=1656465241 user_id=19504]
Oh, then I can't really help here sorry
[/quote]
smbx 1.3, smbx2 and smbx-38a all have virtually the same event system. the only effective difference between 38a and smbx2 is that in 38a the scripting elements are part of the user interface, whereas in smbx2 you use an external text editor; just an fyi for the future.
[/quote]
I understand Vanilla SMBX and smbx2 having the same event system but how does smbx38a have the same event system? I mean, it's a recreation so there's probably at least one flaw like the events looping in the first release of 1.4.5? But then again, I don't know much about smbx
Re: cuscene help
Posted: Wed Jun 29, 2022 3:00 pm
by deice
Chanceux2 wrote: ↑Wed Jun 29, 2022 2:09 pm
I understand Vanilla SMBX and smbx2 having the same event system but how does smbx38a have the same event system? I mean, it's a recreation so there's probably at least one flaw like the events looping in the first release of 1.4.5? But then again, I don't know much about smbx
that is why i said "virtually the same". they have the same functions and they are used in the same way. unfortunately 38a is not open source so there is no way to tell which minor differences might be present in the logic itself, but i would hope that 38a isn't plagued with technical issues to the point that an engine bug is the first thing that comes to mind when an issue arises, as opposed to a user oversight.