A question about costumes

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Registered sand eater
Swooper
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A question about costumes

Postby Registered sand eater » Sun Jun 19, 2022 7:03 am

Hello, it's me again, this time I'm here to ask: How do I know how is each frame in a Player spritesheet named and how do I know where is it? By that, I mean for example the looking up pose in MDA's SMW Mario costume. Thanks in advance.

deice
Volcano Lotus
Volcano Lotus
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Joined: Fri Jul 23, 2021 7:35 am

Re: A question about costumes

Postby deice » Sun Jun 19, 2022 7:32 am

the player sprites are differentiated by their x and y position on the sheet, starting from the top left. so the one at the very top left corner is 0-0, the one to the right is 1-0, the one below 0-0 is 0-1, etc; they don't have "names".

the easiest way to view which sprite is which is to open up "pge_calibrator.exe" inside "data/pge" in your smbx2 directory. it will let you select a sprite and then tell you it's coordinates on the sheet.


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