Unforgiving Fortress' name is an inside joke within the team, the original Unforgiving Fortress does exsist and it was sent to an old contest, it was pretty bad and a little edgy, but we decided to take the tileset and name of the level as a sort of recurring joke, so expect Unforgiving Fortress III in Delightful Adventure 2 lol
Unforgiving Fortress' name is an inside joke within the team, the original Unforgiving Fortress does exsist and it was sent to an old contest, it was pretty bad and a little edgy, but we decided to take the tileset and name of the level as a sort of recurring joke, so expect Unforgiving Fortress III in Delightful Adventure 2 lol
Do you think updating and adding the original unforgiving fortress in the postgame are would be a good idea?
And then adding the other unforgiving fortresses in DA2 as well?
Unforgiving Fortress' name is an inside joke within the team, the original Unforgiving Fortress does exsist and it was sent to an old contest, it was pretty bad and a little edgy, but we decided to take the tileset and name of the level as a sort of recurring joke, so expect Unforgiving Fortress III in Delightful Adventure 2 lol
Do you think updating and adding the original unforgiving fortress in the postgame are would be a good idea?
And then adding the other unforgiving fortresses in DA2 as well?
i do not feel comfortable in including the original Unforgiving Fortress 1 in anything nor i plan to;
the levels in DA2 are also all done and there's no more space for anything new anyways
i dont know if anyone commented about this already, but in windy woodtop (1-b), there's a bug where you can glitch through the planks if you're standing on one of the falling platforms, most often when you try to get the 1-up in the 2nd section of the level, tested on beta 5 patch 2
i dont know if anyone commented about this already, but in windy woodtop (1-b), there's a bug where you can glitch through the planks if you're standing on one of the falling platforms, most often when you try to get the 1-up in the 2nd section of the level, tested on beta 5 patch 2
This is (sadly) a Redigit moment lol. I've had similar issues happening with falling platforms and semisolids in my own projects, as collision is a pretty sucky world in this game's current state.